This mod adds Rumble Conquest, a new game mode to the stock maps. Rumble Conquest is regular Conquest, except there's 4 teams fighting for control over the battlefront.
All teams are hostile towards eachother in this 4-way battle.
The Republic, CIS, Empire and Rebels will start with their own command posts, and will attempt to takeover more CPs during the battle.
You can only control teams 1 & 2, which is why I've added the mode for both Eras.
AI Heroes:
If you're using my AI Hero Script, all teams will have AI Heroes during the battle.
New in Version 2.0:
Added FakeConsole commands to easily manipulate teams 3 and 4.
Fixed an issue where if team 3 ran out of CPs, then team 4's units would no longer spawn. (This also affected natives)
Made it so a team will achieve victory if all enemy units are dead, or all CPs have been taken over.
Enabled bleed rate decay of reinforcements for teams 3 and 4.
Set the spawn delay for teams 3 and 4 to match teams 1 and 2. (This prevents all units from spawning at the same time)
Added a new method of spawning vehicles for teams 3 and 4.
Removed edited map files since they're no longer needed. (This significantly decreased filesize)
Added vehicle spawn points for the Empire and Rebels on Geonosis.
Enabled the Alliance AAC-1 vehicle to spawn for the Rebels on Naboo.
Fixed a crash if "AI Units Per Team" is set to 0.
Fixed an issue on Kashyyyk CW Era where teams 3 and 4 wouldn't appear.
Fixed a crash on Endor when near an Ewok.
Resolved an issue where the music would stop playing when playing as the Hero on certain maps.
Fixed an issue where units from team 3 were spawning at the Jawas CP on Mos Eisley.
Fixed the Conquest Reinforcement slider not working for Endor.
Installation:
Extract the 4TC folder to ...\GameData\addon
Uninstallation:
Remove the 4TC folder from ...\GameData\addon
Requirements:
The UnOfficial v1.3 patch r112+ or greater.
Does it work with the rezzed maps. That was a crash I kept experiencing.
Crashes on Mos Eisley
I just tested and didn't experience any crashes. Are you using a side mod? I have noticed for some reason side mods could cause a crash due to not being able to load all of the animations for all the units spawning in the map.
But I don't understand why, since it works with 0 crashes using stock sides. It's not like extra units are being loaded when using modded sides.
Im using Improved Sides Mod
That might be the problem then. If you try with stock sides you shouldn't get any crashes. I wish I could find a fix, but I think it's a limitation with the amount of units being loaded.
can you make this work with battefront 1 maps please
Hey noticed a bug worth reporting. When sides are made friends in commands they still have problems with command post stealing. A possible solution might be to make what ever teams are allies, only allow one teams units the ability to capture command posts. Or somehow make it so all units that are friends only capture command posts for one team's color. Not sure on the script side how one could do this, but just some ideas.
Hey can you please change White Team's colour into Green? It would make it way more easier to see which command posts are captured. Absolutely love this mod though.
Yeah i would love it if it was possible to make team 3 green and team 4 purple so we have all 4 of the movie lightsaber colors as teams, kinda poetic if you ask me.
I want it to be Red Blue Green Yellow (RGBY).
I would say yellow but i don't want potential confusion incase there's a mod that has planet natives (tuskens for example) as yellow having their own CPs like BF1 (2004). I'll still take it tho bcuz i rather have colors then not have colors.
Well almost 3 years later and now it is possible: Cdn.discordapp.com
Game seems to crash on Harisonfog's Remaster Project (2019). I'll definitely give this mod another shot if this is fixed because this mod looks sick!
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I love this mod. It's so chaotic and fun. 10/10
Still playing this mod and it's still just as great as ever!