I almost forgot about that feeling when the game throws you with nothing but pistol and a few bandages, until i replayed misery recently, and tried new Road to Vostok demo which gives you only PM at the start but then i saw those piles of loot, food cans, brand-new AK's at 100% condition and... oh, lets forget about it
So, this addon is focused on making things a little bit harder and adding that feel of fullfillment when you buy/repair your first two-handed gun that can actually help you defend yourself. Adding a sense of progression, to be short
From now on, (almost) every faction starts with a free pistol and ~2 low-tier weapons for your choice on easier version of addon where Tourist = 400 points; Scavenger = 300 points; Survivalist = 200 points;
Here's example:
Also, different factions have different prices for particular item
For example, stalkers can buy echo detector for a 100 points, ecologists can buy same echo detector for 80 points also having a choice to buy a bear detector for 130, while bandits do not have artefact detectors in stock at all.
On this level of difficulty, some factions like UNISG, Duty, Freedom and Military even have a free two-handed weapons instead of pistol:
Choose wisely...
Second difficulty, however, will not be so kind to you, and from this point, all factions except Military and Unisg(for logical and lore reasons) start with a pistol(but some factions are still able to take a bigger weapon
with them to the Zone)
Another example...
Keep in mind that usually you need to choose between good weapons, devices or basic consumables to get you through first stages of progression
...But if you think it's too easy for you...
You can start to panic
Because there's a third difficulty level where 7 out of 12 factions start only with a pistol, 3 out of 12 have an ability to buy two-handed weapon on unfavorable terms, and only Military and Unisg still have a weapon, but not as powerful as on 2nd difficulty