A little mod I threw together after getting thirsty eating canned corn. Foods have been changed so thirst-levels are more normal. Does not affect drinks, drugs, or crafted food at the moment.
Built on S.T.A.L.K.E.R. Anomaly 1.5.1.2
Recommend using Mod Organizer 2 to simplify install/uninstall.
Changelog:
(items_food.ltx)
Breadloaf: Increased thirst from 0.16 to 0.25
Breadcrumbs: unchanged
Pack of Old Meat: Reduced thirst from 0.40 to 0.30
"Abakan" Beef Tushonka: Reduced thirst from 0.40 to 0.25
Smoked Sausage: Reduced thirst from 0.36 to 0.25
Smoked Salmon: Reduced thirst from 0.32 to 0.20
Can of Tuna: Reduced thirst from 0.40 to 0.30
Canned Tomatoes: Reduced thirst from 0.32 to -0.20 (now quenches thirst)
Canned Corn: Reduced thirst from 0.28 to -0.15 (now quenches thirst)
Baked Beans: Reduced thirst from 0.4 to -0.10 (now quenches thirst)
Chili Beans: Reduced thirst from 0.48 to 0.20
Raisins: unchanged
Russian Chocolate: unchanged
Russian Chocolate (half): unchanged
Chocolate Protein Bar: unchanged
Moxed Nuts: unchanged
Altoids: unchanged
MRE: Reduced thirst from 0.58 to 0.25
Russian IRP-B Combat Ration: Reduced thirst from 0.64 to 0.25
Ukrainian Combat Ration: Reduced thirst from 0.68 to 0.25
If you've downloaded the mod before this changelog was here, I recommend redownloading. If you think anything looks off, please suggest changes below!
It's a scientific fact that canned corn, which is packed in water, makes you thirsty if you eat it.
Are you able to make it so that water doesn't give you food or satiety lol? I am much more interested in that lol.
Does it? I'll take a look and consider expanding this
Somebody told me that, and I did notice that while hovering over water or drinks it showed green for gaining in both the satiety and thirst meters where as red would showcase that you would lose a certain amount in that area.
Looking at it in the files, it seem like water gives 0.112 Satiety (for comparison, Bread gives 0.217). Water does technically suppress hunger IRL, but yea that's way more than I expected. I'll see about making some minor changes to drinks for anything else that seems off.
Looking at the medical files, Medkits also make you thristy?
I actually support meds and drugs, but I feel it would be greatly appreciated if you could even if optional make drinks give zero food.
Going through the list of drinks, the only one I think I'd leave giving any amount of food would be "The Beak", and a limited amount at that. Although going over everything else this may expand to tweaking most consumables a little bit.
That sounds fine lol. I just like food for satiety and drink for thirst lol. Also helps the in game food and drink economy XD
pretty sure bandages give you thirst too can you also change this?
theres already a mod that came out recently that took care of that
I'm considering expanding this across food, drugs, drinks, and medical items, so either I'll be expanding this or uploading a newer, larger version. Will include fixing that and balancing/renaming items.
you shouldn't remove satiety from drinks altogether, sure for plain water it makes sense since there is no calories (in game that is the water bottle, flask, and carbonated one)
DLTX?
Atm no, but I'll try to figure it out and put a DLTX version in the .zip
got an exact figure as to how much you reduced it? Are we talking a 50% reduction? Specific data would help rather "I lowered it bro lolz"
Changelog added
You need to do this DLTX
Please..!
Нет бы сделать мод чтобы NPC использовали укрытие в перестрелках, а не бежали под пули, как БАРАНЫ НА ВОРОТА сломя голову . Вы моды которые мало кому интересны выпускаете .