Command any of the six unique factions in the next stand alone expansion of the critically acclaimed Dawn of War franchise. Build a massive army or lead your small squad of elite heroes into battle and experience a single player campaign customized to your faction. Go online and face off against your enemies and experience the fast brutal combat of the 41st millennium.

Description

Forest/Jungle map with only one path to the enemy base. No "Dawn of Resource" merry-go-round gameplay from the AI in this map!

Preview
(6p) Chokepoint Mountain
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Guest
Guest - - 694,521 comments

Hey man, I know this wasn't easy to make so thanks for your work. Me and my mates love the game but sometimes we just want to watch Tyranids go "pop". Cheers!

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KommissarReb Author
KommissarReb - - 36 comments

Much appreciated! I hope you guys enjoyed my maps.

Mapping in Dawn of War 2 is significantly harder than Dawn of War 1, but I think it's worth trying to make the most out of this game. Dawn of War 2 introduced a lot of cool things like Tyranids and different Chaos factions (Undivided and too much emphasis on Khorne was a downside to the original DoW). Feel free to let me know what you'd like to see in the future!

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Khoran_Gutsplitter
Khoran_Gutsplitter - - 1,389 comments

Any chance you'll make a winter version of the "Dans la Breche" map featured in the Maps of War collection? We could use a proper, true to the original into the breach map.

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KommissarReb Author
KommissarReb - - 36 comments

Dans la Breche is surprisingly lackluster if you play in spectator mode (with just bots playing) and closely examine the map itself. That being said, I wouldn't mind making a winter map that is inspired by "Into the Breach". I just wouldn't expect an exact copy. I like having the liberty to make adjustments where I think it's necessary for optimal gameplay and not needing to constantly look at another map for reference.

On a side note, does anyone know how to make minimaps? After two years I still don't know how as there's NO documentation on it or anybody who seems to know who's willing to explain how that works.

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Khoran_Gutsplitter
Khoran_Gutsplitter - - 1,389 comments

Of course, you're allowed the liberty to do whatever adjustments you want. I just hope if you consider making a "into the breach" style map you keep the single chokepoint, that's the most important aspect.

I have no idea, but you could join the Elite Mod discord and ask there. Wisewindu could help you out.

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KommissarReb Author
KommissarReb - - 36 comments

I'll make sure to ask him next time I get on Discord. Fortunately, "Into the Breach" is a fairly simple map design. Do you want it shaped like in Winter Assault, or more optimized for Dawn of War II? Reason I ask is Dawn of War II limits your ability to defend resources way more than Dawn of War 1 did.

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Khoran_Gutsplitter
Khoran_Gutsplitter - - 1,389 comments

Well, first off It doesn't need to adhere 100% to the original, but the chokepoint should definitely be as close to the original as possible. It should at least be 2v2, maybe 3v3 if you make it a bit bigger than usual.

There should at least be 2 power points and 4 req points on either side of the map. Maybe one power point in the middle? Each player could have access to 3 starting turrets, 2 near the base and 1 near the chokepoint. The map should look like it has already been fought over, so placing barricades and other obstructions here and there would enhance the atmosphere. Maybe add a huge crater in the middle chokepoint?

These are my suggestions/ideas, but otherwise do as you please. Just keep the chokepoint close to the original, you'll figure out the rest.

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