This is a long lost model importer for The Witcher's binary model format that imports compiled models into 3dsmax 9.
Tool very graciously provided by DrMcCoy from the Xoreos project. Many thanks goes out to him. It was originally created by Michael_DarkAngel. It is mirrored here for archival purposes as his website is now down and all download links are gone.
If you wish to talk about modding The Witcher 1 I highly recommend joining the Redkit Central discord here.
v1.2.3.2 -->> Added a new Shader definition.
v1.2.3.1 -->> Fixed an undefined variable issue that can cause twMax to crash when importing some Enhanced Edition models.
This is a model importer for The Witcher's binary model format. This is only an importer. This is a work in progress.
I am very far from being finished, and this may very well be buggy or finicky.
So far this has been tested to work with 3DSMax8 and 3DSMax9. This will not work with gMax. Not yet at least.
This has imported a small number of model files so far. You can see my test subjects in the images I uploaded.
This is not a self-extracting file. You need to extract the files to your 3DSMax Scripts directory. No autostart has been built-in yet. After starting 3DSMax click on MaxScript in the menu bar, select Run Script, browse to the Scripts/twMax directory and select twMax.ms
Be very careful when using the Full Debugging option. You could be waiting a very long time for a larger file to import when that option is turned on.