The Walled Garden is a platformer RPG set in a surrealistic Garden of Eden with procedurally generated trees which grow from a destructible environment which subdivides as it is destroyed.

Post news Report RSS 10+ years!?

We're starting over again. Not from 100% scratch, we still have all our existing code and graphics. However I'm focused on coding a better engine with less bugs, and with a better understanding of how everything works. As the original source code was a Frankenstein of Game Maker Examples found over the course of 10+ years. With 15+ years of knowledge of strictly Game Maker 8, I am starting fresh in Game Maker Studio. Consider everything up until now just a warm-up.

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Don't ever count me out folks. Evil
I'm back! and this time I have the assistance of artificial intelligence (GPT & Gemini) to help me code more advance functions. Brace yourself, gonna catch you up to what's going on.

So here's the bad news. We're starting over again. Tired Not from 100% scratch, we still have all our existing code and graphics. However I'm focused on coding a better engine with less bugs, and with a better understanding of how everything works. As the original source code was a Frankenstein of Game Maker Examples found over the course of 10+ years.

With 15+ years of knowledge of strictly Game Maker 8, I am starting fresh in Game Maker Studio.
Consider everything up until now just practice for this new iteration of the game with a strict focus on Economy and Gameplay Loops, with a stronger more robust engine with better detailed comments so I can actually remember what my code does. Screamy

But I digress, you came here for progress!
Would also like to announce that I as of today 78 days sober. Coffee

Day 01 (Basic engine - Basic Enemy Logic)
Following Zack Bell's Platformer tutorial from 2024.


Day 02 (Knockback calculation based on weight)


Day 03 (Jump Thru Platforms & Jumping AI)
Courtesy of Zack Bell's Tutorial


Day 04 (Implement UI, Simple Inventory & oParItem + Coins)





[Today] Day 05 (Procedural Trees)



If I can make these from the ground up, I may be able to make them actually functionable as game mechanics and not just aesthetic, I'd like to add apples or fruit growing on them.










Thanks for coming to my TED Talk.
That's all for now, it's late almost 2am. Want to thank everyone who's watched this thread for the last 14+ years.

Wasn't going to post any progress in this DevLog as it's so old, but figured why make a new thread for a new version of the game. This isn't the first time I've started over since 2010. Sorry if my old dusty project doesn't interest anyone anymore. As there are so many AMAZING games being made every other day by so many amazing developers.

Time to figure out what worked for some of those ones

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