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Weekly Dev Log 2 - Our Main Device


One of the most important game design principles surrounds ensuring you have a fantastic core mechanic. This mechanic must not only fit perfectly within the genre and mood you are trying to portray, but must also be unique, and more importantly, have depth to it too.

Today we're going to dive into our core mechanic, explaining its functionality, uniqueness and depth of play.gadget concept

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The core mechanic is a handheld decryption device which is multi-purpose in nature.

  1. The top right is a viewing area which displays multimedia forms including lore, objectives, but more importantly, media directly from the being trying to hunt you...
  2. The device also acts as your tool to interact with frequency based world items. This is in the form of a frequency dial in the top right.
  3. From a UI perspective, we are following a fully diegetic approach. This means the games interfaces exist in-world (similar to the Fallout Pipboy). Because of this, the device:
  • Must contain a stamina bar
  • Must contain info on your flashlight charge
  • Must also contain an icon to show whether the player is "hidden" or not (more on this soon too!)

gadget wip

Knowing this, the concept was created, tweaked many times, and eventually modelled to result in the design shown below.

gadgetimage

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Some other bits we've done this week :

  • Developed the architecture for an objective system
  • Continued with more environmental assets
  • Re-designed one of the main puzzle mechanics based on player feedback
  • Started on select animations
  • Further developed the brain behind Azaleantext1
  • And much much more

The best way to keep on top of everything Azalea, is certainly through our discord. That and all other Azalea links can all be found in one place -Azalea Interactive Linktree

Thanks for taking the time to read, and we look forward to seeing you within our fantastic community!

- Azalea

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