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Report RSS Fallout 3 Quest Mods Review #13 - A Trail of Crumbs

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Fallout 3 Quest Mods Review #13 by TrickyTrack00

Mod Name: A Trail of Crumbs

Mod Type: Quest

Original Creator: Mike Hancho

Original Link: A Trail of Crumbs

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I don't like being too critical, but I rather be honest than write like other users - "well, at least it's something for Fallout 3 modding".
I completed this quest to the end only because it was featured in VegasStephen's Fallout 3 Rebirth+ Mod Collection and I wanted to experience all new content from this pack.
So, I should start with telling you right away that description for this mod is slightly (to say the least) misleading. What so challenging in running back to the same locations which, without additional tweaks and mods, didn't use "respawn every 3 days" feature (except Wheaton Armory and Cliffside Cavern)? Where are these "4 hours" of gameplay if you already can use fast travel to these places (when you don't start this mod at low level playtime)? Also, why it is even a "quest" and not just small additional unmarked activity like bobbleheads from vanilla? This could potentially give so much needed "challenge", if we didn't get straight quest marker to every safe. Or maybe some kind of notes by which you on your own can find these spots.
As for the reward system, it's literally broken even for 30 level character. New Perk which gives you insane boost for stat, critical and increased weight limit by +50, enormous amount of guns, all types of grenades and mines, power armor and fat man in perfect condition (Why really?). Also too much ammo like Mini Nukes, caps and Stimpaks. Also, why?
But all of this could be potentially not so bad if mod quest would provide at least some kind of note storytelling where by finding new safe, you can progress in investigating story of another character piece by piece, place by place. But no, it's too hard to do as I see.
And bunker home is significantly half-baked and consists of one bed and shelves with OP loot. Also, why? (Too many "why" from me today, I know)

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Again, if it wasn't clear, what is a major problem - if you're going to play this mod from the start of the new playthrough, you will need to clear these vanilla locations (author didn't even try to implement new cells or something in the style of "A World Of Pain" mod) and eventually get too much overpowered guns, armors and loot to kill pretty much anything in the Wasteland. But if you'll want to complete this quest after you ended with main questline and explored almost every corner of Capital Wasteland, you won't have any challenge because cells which author chose to place safes in, don't have respawn option activated by default (2 exceptions that I mentioned earlier).

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So, Is it really a "Trail of Crumbs"? Yes, crumbs of any new valuable content for the game, if I have to speak accurately.
Should you try this mod in 2023? No, even for mod "quest" from 2010, you can find way more deep quest mods from this year period which also feature story or multiple quests and don't use vanilla content as a "4 hours of gameplay" (It's pretty much lie at this point).
This mod will only break your character progression by providing OP loot early on or (if you do this quest late in the game) won't feature any new content aside from one little bunker and 10 safes with unbalanced amount of loot.
No endorsement this time and huge warning for other mod fans.

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