Divergences After Darkness is a mod based on a heavily altered version of Divergences of Darkness made by sirbuddyguy#8432. Many railroaded events were removed or altered for a better multiplayer and singleplayer experience. The mod's main features include reworked assimilation and various balance changes made to industrialization and tech. No words I can say here really gives the mod justice, so go play it for yourself, you have nothing to lose.
New start date with a DM split Tech and Inventions from Igor 7.1 Dual Monachy event change by Potat Spain can form Iberian Union that kills previous cores Spain can accept and core maghreb (1890) Spain accepts granadan Spain can accept mexican New visual changes Various Iron and Sulphur RGO's were added ( PLC and South America ) Removed Central African nations Zhourou gets immigration African and Indian cultures have been reduced for game performance PLC can core Silesia Hungary can accept Romania Albania and Venice can get sephardic Ethiopia starts closer westernized Hungary can get Romanian Attack and Defense units from IGOR New music Starting Stacks John Cena's (3 3) Color-coded generals Reduced cultures new immigration and emmigration system nerfed china pops by 50% through an event fixed hpm rebel spam nerfed japanese literacy and removed closed borders Machine Parts factories no longer require machine parts to build Decreased construction time Defensive Rivers
Sirbuddyguy#8432 DoD mod with Zombie DoD mp 1.9 mod as a base
thanks to potat for balance changes
thanks to rennes for mod help
thanks to reno for the rivers
Disclaimer: These are not the total changes of the mod, many of these have been removed. If you are interested in the current features of the mod check net changelog.txt
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v1.0.0
Aragon can now can annex the basque and gets maltese accepted
Austria gets Slovene
New startdate where DM is split into Ireland England Provence and France while BRG is in a revolt
assimilation has buffed (no more -20% modifier from cultural cores)
new music
Novgorod has Ugrian accepted and is a semi constitutional monarchy without serfdom
Ethiopia has new RGOs and gets more accepted
Inca has new world immigration
v2.0.0
+Starting armies for Ireland, France, England, Scandinavia, Lorraine, Rhineland, Netherlands, and Bohemia
+New straits
+Ireland and England can get Welsh accepted
+Modified Imperial land CB to also give holstein
+Elbia requires state and government
+Poland gets cores on Silesia and there is more polish and ashkenazi pops there
+Prussia is a satelite instead of a puppet (integration should work the same)
+Edited Prussia so it is now 1 state (no more weird one province state that costs 11 infamy)
+made that one german core that exists in hungary go to austria (not sure how satistfied im with that)
+changed and added new music
-Removed Elbian getting Danubian as they are already powerful enough
-Removed Poland getting Slovakian accepted
-Spain no longer gets south italian
v2.1.0
+Jerusalem was added as a breakaway state from the ottomans (hopefully it isnt too memey)
v3.5.0
+More Iron Provinces in Eastern Europe and South Africa
+Starting troops for Dual Monarchy, Burgundy, Spain, and Aragon
+New CB acquire state for puppet has been added
+Spain has Granadan accepted
+Spain now starts with 20% literacy and has more bureacrats starting off
+Decision that removes unaccepted bureacrats
+France starts with Omani Baluchistan instead of a province in Beroda
+Burgundy's Revolts now have an event where they get extra money and supply like the breakaway states in the ottomans
+Added new music
+Ottomans start off with the Stock Exchange tech
-Reduced African Cultures to hopefully speed up game (batavia might be broken with accepted pops)
-Removed a meme strait in Aragon
-removed maltese from existing (you get what you fucking deserve)
fixed restoration of imperial land cb
v3.5.5
+Fixed some translation bugs
+Fixed Mongolia being noculture
+More iron and sulphur provinces in south america and west africa
-made all of Pskov Scandinavian and removed Novgorod's cores on it
-Burgundy no longer accepts Provencal
v4.0.0 8/30/21
+Tag formable for Iberia and Greater France
+Spain can get mexican and maghreb accepted
+John Cenas
+Color Coded generals
+Edited France's decisions to conquer Provence
+buff Qingqui starting pops to 1 mil from 657k
+Buffed Beornia's pop from 267.9k to 564k pop
+Gave Hannover Bremin and Brunswick states
+Gran Columbia starts with 2 stacks
+Beornia has stock exchange and muzzle loaded rifles
+Incans start off civilized
+Ethiopia starts closer to civilized
+Pommerania has been split into 2 states
+Fixed translation bugs
+Lotharinga 50k pop buff
+Changed Jerusalem's flag
+Changed Music
+Life rating buff to the Levant and Scandinavia
+Buffed Revanchanism (same as igor puir but half mob size and a tenth of the immigration penalty)
+Decision to build ports
+Changed Interface
+Albania, Venice, and Italy can get sephardic
+buffed starting techs and literacy for Zhourou and they should get immigration
+Added Pictures for decisions
+New colors for Bohemia and Scandinavia based on ideology
Fixed translations
Fixed nationalvalues
Removed Chinese gold mine event that would bug out
Changed Scandinavian decision to accept irish or english to give them cores on the land as well and removed the requirement for all allowed rights and made the required regions different
v4.1.0 9/3/21
+Integrating the Anglois as France kills the Dual Monarchy's cores
+Downfall of the Valois gives cores on all of Occitania and Provence
+Added French pictures for decisions and proper scaling
+Forming the UK now kills cores of Ireland, Scotland, Wales, and Dual Monarchy
Fixed bug relating to default.map refering to an outdated version
v4.1.1 9/5/21
+Iberian Union decision kills Portugal, Spain, and Catalonian cores
+Rewrote some Hungarian decisions
+Made France start with two 3 3 generals
+Made Burgundy start with 1 1 generals
+Made England start of with a 3 3 general
+Made Ireland start with a 4 3 general
v4.2.0 9/18/21
+Attack and Defense Units
+Tech and Inventions from Igor 7.1
+Dual Monachy event change by Zombiefreak
+Defensible rivers with new provinces from Igor 7.1
merged indian cultures
-removed the straits that were added
-removed hungarian formable
v4.2.0b 9/19/21
+Attack and Defense Units
+Tech and Inventions from Igor 7.1
+Dual Monachy event change by Zombiefreak
merged indian cultures
4.2.1b
-removed the straits that were added
-removed hungarian formable
-no more revanchanism
-scandi can no longer accept english but can still core it
fixed problems relating to the new pommeranian state
4.2.2b
-removed english or irish coring altogether
-reduced supply and build cost of units
fixed industry techs being broken for some nations
+gave everyone 3 mediocre generals to start off with
4.2.3b
fixed panslavism and PLC state
v4.4.0
+Gave every nation 3 starting 1 1s
+New music
+Fixed Cores for panslavism
Bankruptcy is now a popup by default
-No longer contains igor techs and inventions for things besides military
v4.4.1
fixed accepted cultures for indian nations
fixed default.map
re-added state and government to form elbia
V4.4.5
+burgundy has a 5 year truce with france now
rewrote romanian and yugoslavia decisions
accepting romania as hungary deletes the cores of transylvania and now requires nationalism and imperialism instead of state and government
-removed burgundy being split in the start date
v4.5.0
+added emmigration and immigration from Igor_PUIR
+Russia gets Prussia and Lithuania cored now if they do the northern expansion route
removed starting cores of Russia and Poland ( Poland's cores are useless because of PLC and Russia gets the same amount of cores when they form )
v4.5.1
fixed Plantagenia's RGOs so they would no longer suffer from overproduction of cotton
changed assimiliation_factor from 1 to 2.5 (prior to the emmigration and immigration change it was 4)
removed the GP and SP modifer to immigration
v4.5.2
-danubia no longer gets venetian
v4.6.0 11/1/21
+Added debug conquest cb (event 333041)
Reduced hpm rebel spam
Fixed italian primary double cores besides erturia
Nerfed chinese pop by 55% through an event
John Cena's are now 3 3
Nerfed Chad Aryan to 3 3
v4.6.1
removed size modifiers
elbians need indeological thought instead of state and government
incas no longer have new world flag but now have a popgrowth modifier
zhorou is now a monarchy with a lot less reforms but now have the land of opportunity decision
nerfed japanese literacy from 43% -> 25% and removed basic chemistry
v4.6.2
added reno techs and inventions
added an iron province to china and made paris a grain rgo again
v4.7.0 12/11/21
Added the dynamic release vassal decision from universalis
Added the military construction decisions with a -15% tarrif efficency for 5 years (ports and forts)
changed assimilation factor from 2.5 -> 2
removed early philosophy tech from japan
removed the closed borders policy for japan (rp reduced from 4.41 to 3.84 with both these changes)
fixed african cultures not being accepted by west african nations
cut factory build speed in half (760 -> 360 360 -> 180)
removed machine parts requirement to build machine parts factories
-made music a seperate download
v4.7.1
Added machine parts factory in paris and replaced duplicate small arms factory in Burgundy with machine parts.
Re added tamil culture
Made Germany's primary culture pommeranian to fix double accepted cores
Removed tech requirement for the 2nd healthcare reform
-remade music part of the mod
v4.7.2
-removed a starting stack from spain
changed assimilation_factor from 2 -> 2.4
added more level 1 generals for nations
v4.8.0
Added starting artillery factories for Burgundy and Scandinavia
Made Warscore slightly more expensive
Changed infamy from
peace -0.025 -> -0.03
war -0.055->-0.1
LoIC GP -0.30->-0.25
LoIC SP -0.20->-0.20
Buffed Winds of Westernization (made the tradition one have -10% research points rather than -30% and cut militancy in half for the other one)
Added tiny conquest cb
Elbians now accept Rhienish in 1860
-removed instant construction decisions
v5.0.0 1/30/22
+Added 5 new Defensive Rivers in Europe
Changed the Graphics again to make the rivers look nicer
Imported DM's event chain from Potat's mod
Gave Aragon 10 more prestige so they dont fall out of GP as easily
Changed Man in the High Castle decision from 20 to 15 infamy
Changed Social Reform desire so you dont get max social reforms before socialists are even invented
Buffed the 2 middle techs of medicine which previously did nothing
v5.5.5 5/18/22
+Added tax haven decision
Combined Zhourou and Qingqui into Xifang
fixed leave soi decision
made core ws more expensive
v5.6.0 5/22
+added 2 chinese defensive rivers
changed a lot of requirements and effects of tax haven
decreased naval build time from 3 to 2 years
fixed some of the localisation errors
v5.6.0 5/22
+added host nation decisions for sikkim
v5.6.5 5/23
+added a few more defensive rivers
changed chinese pop nerf from -55% -> -50%
removed the land and party requirements for PLC accepting ruthenian
v5.6.6
changed tax haven decision slightly more
fixed a couple provinces affected by the rivers
v5.6.7
reclaim pomerania decision gives scandi cores on holstein as well now (oversight as imperial cb also releases holstein)
imperial cb is now 50 ws and forming elbia is 5 infamy
decision to form elbia now has a placeholder picture rather than just the default image
add to sphere cb is now 30 ws from 50 ws
removed a lot of straits to islands such as malta and in scandinavia that I had added earlier
tax haven decision is now 300% from 325% immigration
new world modifiers for assimilation has been significantly reduced (new world assimilation was too strong from previous buffs)
fixed more broken localisations
fixed an oversight that prevented elbia from being formed differently (you can now form elbia without pomerania like normal)
default is now borderless
fixed PLCs treaty of hadriach having weird acceptance requirements
v5.7.0
!-Removed mobilization buffs from national values (every nation has significantly lower mob pool)
+added education national value
order now gives +10% reinforce speed instead of extra mobilization
!uncivilized nations can now mobilize
removed the maghreb rebellion event
renamed Xifang to Don Guo (it actually makes sense that the tag is DNG now)
Fully converted prussia into pomeranian culture (for some reason i made it a weird half pomeranian and half elbian before)
Started fixing Persian double cores (anything past 1 primary culture core on a province makes assimilation almost impossible)
The Iraq ai will now no longer do "Shield of the Levant" decision
New Courland will now receive some immigrants
Fixed ai scandinavia not getting pomerania accepted
Significantly buffed the liferating of Scandinavia
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CHECKSUM - PKJW
possible features for next update
east asia balance changes
small flavor
fix adjacencies on rivers and make province adjustments
More rivers
fix localisation around what buffs NVs give
whats
the decision to form Austria-hungry may or may not be broken
i dont fully remember if there was an austria-hungary in this, but maybe i could add it as an alternative to danubia.
it's there, but the decision does not seem to work, it says that Italy, Germany, and hungry can not exist but even with all checks it does not work
Imgur.com
Imgur.com
this with Hungry release ( it does not show up unless you take provinces from them)
Imgur.com
Imgur.com
i dont think i will be adding austria hungary to dod as it doesnt really make that much sense, i will remove the option from visibility though as you cant take it anyway
alright, no worries man just saw the decision and tried to see if I could run with it or not. have a good one!