Lost in Infinity's grasp, the Doom Slayer must break an endless cycle of death and rebirth. Classic Doom transformed into a roguelike along with upgrades, stats and random surprises!
DOOM Infinite Demo v.0.978.3. PK3 file inside the ZIP. GZDoom 4.8.2 or higher required. DOOM II iwad required.
Congrats on the release! Seems really sensitive to running any other addons though, I'm surprised that even music mods can make it crash.
Sorry that was the case! You'd be surprised how complex and wild +100k lines of code can be... Anyway, this is the first time I hear about music mods causing crashes! Would love to work on that in the future.
Hey, I am wondering if you can tell me what is causing this crash
"VM execution aborted: arry access out of bounds. Size = 8, current index = 8
Called from InfiniteHUD.Init at DOOM Infinite DEMO 0_987_3.pk3:zscript/system/zhud.zsc, line 77"
Reset you cross hair on vanilla, then launch the game game again with the mod!
where in the settings am I supposed to find the mod menu bindings?
First you'd need to enable "Full Options Menu", then there should be Doom Infinite Options if you scroll down a bit, the section you'd be interested in is under Input Options.
Very good mod, i once thought it would be good, if it manage to work together with Doom RL Arsenal
Alas it does not (not at this point that is)! It turned out to be a total conversion with hundreds of thousands of lines of code. Very sorry to tell you that. Doom Infinite is just trying to be the best Doom Infinite it possibly can...
hunn ... I don't understand doom infinite's save system, it does not seem to save during an attempt in the hub
Here to help! First, the save setup in the player config needs to be set properly. Terribly sorry, but we can't change GZDoom's player preferences, so the next best thing is the Nerdy Imp who tries to give helpful config tips on new run start. Infinite can ONLY save during a rotation map completion or at the end of the hub area (so the black screen with the save icon). For that, you'd need to have those options configured like this:
Enable autosaves: Scripts Only
Number of autosaves: 1
Quicksave rotation: off
Number of quicksave in rotation: 1
If those options are set up like that, you should be able to quit during those black "transition" screens and then continue your run at a later time. Hope any of this makes any sense. :)
ah ! got it! thx for the advice
what's the button to use abilities? the tutorial says "kill the monsters with your ability press [undefined]"
nvm it was just unbound my bad
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Why can't I pick up the shotgun at the beginning? Can't continue :/
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