Star Wars: Interregnum is an upcoming mod for Sins of a Solar Empire: Rebellion that builds off of the highly successful Enhanced 4X Mod. Fleeing the unknown terror that is chasing the Vasari, the factions of Sins of a Solar Empire stumble on a temporary wormhole that takes them to a galaxy far, far away. The sudden arrival of armadas with trillions of refugees and thousands of warships between the events of Episodes 5 & 6 forever alters the Star Wars universe and plunges the galaxy into an unprecedented period of chaos and violence. Begun, a new conflict has.

Description

The full version of Star Wars Interregnum for Sins of a Solar Empire Rebellion 1.98. This update fixes some bugs with the Beta 2.5 release along with some random changes that were ready to be released early. This download comes with both Interregnum and the Enhanced 4X Mod required to run it. Checksum with Enhanced 4X 1.881 is 222114439. WARNING: Do not apply Large Address Aware to this mod. See the technical forum for detailed installation instructions. See the full description for the changelog.

Preview
Star Wars Interregnum Beta 2.51
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Niuro_BG
Niuro_BG - - 45 comments

By the way, when will we get some new factions to equalize the sides? Rigth now we are 4 vs 6. That's what I mean.

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GoaFan77 Author
GoaFan77 - - 3,878 comments

From the beginning (over 10 years ago!), I planned four new factions in Interregnum. We are not currently planning any additional playable factions at this time.

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jarendarkwolf
jarendarkwolf - - 11 comments

Are the minimods still compatable with this version, or will we need to wait for those to update as well?

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Guest
Guest - - 693,899 comments

Does Kaine's ultimate ability convert imperial planets like Kuat, Coruscant and Mandalore? Or are they not minor?

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GoaFan77 Author
GoaFan77 - - 3,878 comments

Kaine's Pentastar Talks ability only captures true minor factions from the Minor Faction DLC, I.e. planets you can capture with an envoy. You can tell these planets are minors if you click on them and you can see they have minor faction abilities.

Special planets like Kuat, Coruscant, Mandalore are more like the pirate base. They are always hostile and cannot be peacefully acquired.

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Guest
Guest - - 693,899 comments

Thanks so much for the response. You and the mod team do amazing work!

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ulbadaniel
ulbadaniel - - 11 comments

Still crashing :(

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Guest
Guest - - 693,899 comments

Please, fix the mini dumps, its only thing that frustated...

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GoaFan77 Author
GoaFan77 - - 3,878 comments

I am not often getting minidumps with this version. Are you sure your checksum is 222114439, and if the crashes are random, have you tried reducing your ship/planet/structure detail settings a notch? If so, and the crash occurs after you load an auto save, can you send me the save file?

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MrMooon
MrMooon - - 1 comments

does this mod work with the xbox game pass version of the game?

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GoaFan77 Author
GoaFan77 - - 3,878 comments

What is the version number on the lower right of your main menu? There is probably some version of this mod that will work for it, if not this one. If you can play multiplayer with steam players, I assume this one will work for you.

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law4426
law4426 - - 195 comments

Hi GoaFAn, love everything you've done with the mod so far, keep up the good work.

Just wondering, recently, every time I start a new game, the game crashes and creates a minidump, is there something I'm doing wrong?

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GoaFan77 Author
GoaFan77 - - 3,878 comments

Probably. Is your checksum on the mod tab of the main menu options 222114439?

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law4426
law4426 - - 195 comments

no, but thanks to your mod manager, i fixed the order, the game should work now, fingers crossed

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law4426
law4426 - - 195 comments

the game works now, Thanks for the tip GoaFan

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Guest
Guest - - 693,899 comments

Can't even play it. Keep getting minidumps right away.

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GoaFan77 Author
GoaFan77 - - 3,878 comments

Is your checksum for the main menu mod tab 222114439?

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Guest
Guest - - 693,899 comments

Nvm figured out what I did wrong.

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