First release. See file description for detailed changes.
General Changes
- New game plus is unlocked by default.
- Added randomization of story items.
- Added randomization of optional items.
- Added randomized map changes.
- Improved dog tag randomization.
- Keys are not highlighted until you have the note that points to their location.
- Fuel is no longer rounded up when refilling the generator.
- Fuel canisters now contain either 100% or 50% fuel.
- Fuel bottles contain 50% fuel.
- Pouring fuel with a canister costs 50% fuel.
- Crafting a fuel bottle will use 50% fuel from the canister used to craft it.
- All power switches are off by default.
- Fixed a corpse that could spawn without rats.
- Safe room is more unsafe with the reduced safe room difficulty setting.
- Stalker run speed is increased.
- Stalker is more unpredictable, especially with the increased unpredictability setting.
- Stalker becomes more resistant to bullets after being shot a lot of times during a playthrough.
- Shotgun damage to the stalker is equal to 2 revolver shots instead of always making the stalker retreat.
- Added better locational damage for the shotgunner.
- Increased the amount of shotgun shells.
- Increased the amount of sticks.
- Torches have reduced duration to compensate for the increased amount of sticks.
- Torches burn faster when walking or running.
- Flashlight second charge lasts slightly less.
- Flashlight third charge lasts longer but is much louder.
- Gas grenades activate faster.
Difficulty Settings
- Power Switch Fuel Consumption:
- The amount of fuel consumed by active power switches.
- Turning off a switch in one section in a daisy chain, will cause subsequent switches to turn off and not consume fuel.
- Bombing Chance To Stop Generator:
- The chance of the generator stopping when bombings happen outside the bunker.
- Can only trigger in sub-levels.
- The generator can stop even while on infinite run time.
- Save Fuel Cost:
- The amount of fuel it costs to save.
- Ranges from 50% to 200%.
- Disabled on easy, normal, and hard mode
- Hide Trap Warning Signs:
- Hides the red warning signs near traps.
- Active on hard and shell shock mode.
- Stalker Light Resistance:
- How resistant the stalker is to lights being on.
- Affects the stalker's presence and ability to emerge while the generator is on based on how many power switches are active.
- On low light resistance, direct flare hits cause the stalker to retreat.
- Shotgunner Health:
- The amount of health the shotgunner has.
- On high health, the shotgunner can survive from a headshot.
- Soldier Quarters Puzzle:
- A new puzzle in the soldier quarters.
- Active on normal, hard, and shell shock mode.
- Randomized Revolver Location
- Replaces revolver in locker difficulty setting.
- The location of the revolver is randomized, so it can spawn in the environment or in a locker.
- Harder Fuel Storage Access
- Replaces fuel storage code lock difficulty setting.
- Adds a randomized obstacle to the fuel storage.
- Active on normal, hard, and shell shock mode.
It's boring replay the same game all the times. Make your own map.
I'm really bad at making maps, I can modify them but even the small map changes I did took me a long time. I think it's better for me to just stick to modifying the base game.