SymphonySoft's SNES Speed Engine SymphonySoft's SNES speed engine is a replacement and equivalent for Sonic The Hedgehog's speed engine.
It is a highly optimized and efficient piece of code that allows for incredibly fast movement on the SNES. The engine is designed to be easy to use and integrate into existing games, and it comes with a variety of features that make it ideal for creating high-speed platformers and other types of action games.
Features Speed: The engine is capable of supporting speeds of up to 60 frames per second, which is more than twice as fast as the original Sonic The Hedgehog game. Accuracy: The engine accurately simulates the physics of Sonic's movement, including his acceleration, deceleration, and jumping. This ensures that gameplay feels smooth and responsive, even at high speeds.
Flexibility: The engine is highly flexible and can be used to create a variety of different types of movement, including running, jumping, dashing, and flying.