Diary #3: Modding progress so far, quick peep of urban areas, a few new countries and flags and pre-alpha test information.
New commercial buildings added, changed hologram shader for increased visibility and some minor fixes.
The new version has been a bit slow, but is now around the corner. Featuring the first density of 3x3 commercial buildings, rebalanced industry and tourism...
Small police and fire departments, lots of local area effect adjustments and bug fixes.
Curved blocks, local area effects adjustments and resource demand for residential buildings adjusted.
Last remaining 3x3 residential buildings added and minor fixes.
New middle class and upper middle class buildings, new placement method for roundabouts and some minor fixes.
Rebalancing buildings, 3x3 second tier third density added and more post processing tweaks.
Value adjustments for 3x3 residences, criminals and jail cells added and graphical adjustments and optimizations.
The lower, middle and upper class as well as mixed tier second density 3x3 residences are now live!
The lower class, low/mid, middle class, mid/upper and upper class second density for the recently added 3x3 residences is underway!
The recently mentioned parks are now live, new residential buildings and bug fixes!
Even more parks, decorative block that can be built on and info on upcoming 3x3 residential buildings.
New parks getting added in, starting up work on 3x3 residences and commercial buildings and some minor fixes and adjustments
Some changes to world customization, additional ideology decorations and bug fixes
Back to proper updates, new power plants added and ideology decorations!
Versailles, Sanssouci, Schönbrunn, the Kremlin: whichever monuments your soldiers pledged their lives to defend will bring countries to all-out war.
Cities and settlements built by players will play a core role in Profane, so how about learning more about them and the mechanics they will add to the...
A brief description on the overall functioning of City states, ideology implementation and building stats.
The museum of labour and treasury finished. Just a couple of more buildings remain to be made.
Great museum of history, grand library and some info on the overall function of ideology buildings
Center of tradition building finished and grass, road and tram tiles now work on new slope tiles.
Steam Winter sale is on! Quarter building sets are all in!
Remaining mansion textures added, wealth tax functionality expanded and last quarter type underway.
Mansions get added into the game to provide more tax revenue options, and a bunch of fixes!
Game is on sale! More lower class quarters, middle class quarters added, a bunch of fixes and 0.74 is live!
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