Prepare to unleash the absolute latest in modern weapons technology against the world's most powerful Generals in Command & Conquer Generals: Zero Hour. In the next era of military strategy and might, you'll need to command a more technologically advanced arsenal to defeat new, more powerful enemies.

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Hello everyone!
We are back with our final showcase of some of the tech structures you'll be interacting with in ROTR 1.9.
Let's not waste time and get straight into it.

Tech SupplyDrop

In the mid-21st century, humanitarian operations of the United Nations remain dependent on the cooperation of national military forces on the ground, whose control of the designated Supply Drop Pads determines who would be treated to life-saving deliveries of food, fuel and medicine - if at all. For commanders in the field, controlling these pads provides a regular source of additional income, delivered every few minutes by heavy-lift cargo helicopters. One commonly used type for this is the CH-53.

Tech SupplyDrop Heli

The CH-53 is an American-made heavy-lift cargo helicopter, first introduced in 1966. Over the decades, the "Stallion" and its upgraded successors saw service in a variety of militaries, including those of Germany, Israel, Iran and Japan. By the mid-21st century, it remains in use by a number of state and civil operators, particularly in support of United Nations humanitarian operations, delivering supplies to dedicated Drop Pads in war- and disaster-stricken areas around the world.

Neutral ResupplyZone

This simple landing pad receives periodic shipments of supplies by air, which can be collected by any combatant instantly, without needing to capture and hold any facility.

Tech Field Hospital

This field hospital is representative of hospitals operated by the United Nations, Medecins Sans Frontieres, and other groups in order to aid the injured in sick in conflict regions, as well as small field hospitals established by various armed forces in-theater to provide medical care to the wounded. Whoever set the now-abandoned field hospital up, it's fair game to be seized by any force needing to use its facilities. It functions exactly like the existing Tech Hospital.

Those are the remaining tech structures we have for you all today, and we can't wait to see how you guys play with these in game, or use them in your own maps. However, that is not all for today, and we have something very special related to the tech structures to show you...

Many of you would already be aware that in the very popular Rise of the Reds: HanPatch mod for ROTR 1.87, there is a mechanic within the mod that allows tech structures to be rebuilt from husks if they are killed. Although this was already present in official ROTR for oil derricks and oil refineries, hanpatch expanded this to cover almost all of tech structures in the game. On top of that Han Patch also had a very special mechanic where tech structures could be voluntarily surrendered back to their neutral state, meaning in team games you could give things like derricks over to players who desperately needed the funds.

We are very proud to announce that this similar functionality has been officially added to ROTR 1.9, and now all tech structures can be both rebuilt when destroyed, and they can be surrendered to a neutral state just like in Han Patch. A huge thank you goes out to hanfield himself for putting in the hard yards to get this mechanic coded and working in 1.9. It was a massive amount of work and we all appreciate the effort.

If you would like to see some minor examples of this mechanic in action, MaelstromX103 has a recent youtube video testing the new AI, and you can see the AI putting the rebuilding mechanics to use ingame. The video is Below:



So thats it from us for today, its been a big one, and we hope you're all as excited as we are to see these new tech structures used, destroyed, rebuilt and surrendered.
Till next time generals!


Teching Up Part 2

Teching Up Part 2

Rise of the Reds 1 comment

The tech-up continues. We did say we would be back very soon, so here we are, with more tech structures to showcase today.

Teching Up Part 1

Teching Up Part 1

Rise of the Reds 1 comment

Hello everyone, today we are introducing you to the first of a few updates on the new tech structures being added and updated into ROTR 😉

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GenPatcher v2.07d

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Get Command & Conquer Generals and Zero Hour working flawlessly on Windows 10 and 11 with GenPatcher. It applies all the latest fixes and will solve around...

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Post comment Comments  (0 - 10 of 1,036)
Dan93
Dan93 - - 89 comments

Hello! i've tried this mod, it contains viruses, i've told the creater, but he disabled comments, be careful!!!

Moddb.com

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Guest
Guest - - 689,577 comments

I got it deleted due to that malware. I am happy Moddb takes malware seriously.

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Guest
Guest - - 689,577 comments

Keep reporting the mod or report it on the forums as it is a virus according to moddb.

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Guest
Guest - - 689,577 comments

on virustotal there is like 26/52 detections for this thing being a virus

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joawak
joawak - - 19 comments

Hello! I wonder if someone can help me, if the mod I'm playing doesn't work with gentool.

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moddb_dev
moddb_dev - - 266 comments

C&C Generals and Zero Hour released on Steam

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Steamroller99
Steamroller99 - - 314 comments

WAIT IT IS!? DAMN!! It is a good day to buy one IMMEDIATELY (Since its 50% off)

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assidiq178
assidiq178 - - 117 comments

Welcome back Generals! WE gonna make this game alive again!

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elixr1
elixr1 - - 153 comments

YEAH!!!

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feaw
feaw - - 3 comments

Is there a good mod out there that just fixes bugs/maybe improves visuals? I saw "NProject" had a long bug-fix list and stuff, but it also adds new content - currently interested in playing the base game content at the moment.

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