Hey all! It's been a bit since the first mappack I did for Generals/Zero Hour.
Here's another 7! Enjoy!
Hey all! It's been a bit since the first mappack I did for Generals/Zero Hour.
Here's another 7! Enjoy!
The point of these maps was really just for funsies, these maps aren't, like at all, balanced and some bits aren't even that functional but hey it's the concept of them is what sparked their creation.
Supplarysis (2) - this is a small "megawealth" map with lotsa Supply Docks and Oil Derricks. It's partially inspired by a Starcraft meme map called "Crystalis" where entire map was just covered in minerals.
I opted to stray away from that because that's a pathing nightmare so it's just a 1v1 map with LOTSA MONEY.
Three Kingdoms (3) - is inspired by another Starcraft Map of the same name. It features 3 different biomes that the players can start in. The structures on the typically inaccessible cliffs are uninteractable and invincible since I wanted to replicate the idea of random doodads you can place in Starcraft maps.
Ground Zeroes (4) - is inspired by the Yuri's Revenge map "Ground Zero." Your starting position has 4 Advanced Nuclear Reactors ready for capture at any point in ape that of the original map of having a Nuclear Reactor at your starting position.
Sandstorm (5) - A circle map. It's made out of a mesh and textured over and added details to make the map look somewhat sensical. It's based of another Starcraft Map of the same name but HEAVILY tweaked to be GLA-friendly.
Bay of Pigs (6) - The pièce de résistance. This entire map is made out of ONE BIG MOLD. with details sprinkled in to make it feel correct. This is the map I spent the most from in a 3d modelling program just to get the basic shape correct.
Broken Steppes (7) - A hastily put together map for an FFA experience without having to make it into a circle. Though granted position 4 (middle) is just most likely screwed from all sides, I can somewhat attest that it is very defendable and really just depends if everyone wants to attack you all at the same time. But hey, the goal in these wasn't balance-- it's really just to explore the idea of a non-circular 7-player map.
This too was inspired by a Starcraft Map, but since base sizes in Generals is larger I've had to simplify it and made starting positions bigger.
Hamburger Hill (8) - Highly experimental map with LOTSA bridges and some of them don't work properly (oof). This is just made for the sillies.
Cool.