Kane is dead. A new enemy has emerged. It's time to head up the Firestorm task force. Nod's experiments have unknowingly released a horde of cybernetic nightmares upon the world. As GDI and Nod scramble to save themselves, they realize their only salvation lies in the unthinkable. This is a moddable expansion pack for the ever popular C&C: Tiberian Sun game.
Подробный гайд о том, как перевести модификацию для C&C: Tiberian Sun, с использованием современных...
Observe superior tactics while you still have human eyes...
Welcome back, Commanders! After more than a year and a half the OpenRA team proudly presents Playtest 20221203. It is finally here!
Greetings Commanders! DTA version 8.0.0 just released, a patch that first and foremost sees big changes to Nod in order to return them to their roots...
Details regarding the new final update for 2020. Tiberian War: Warzone! Effects, graphical increase, and a small test of the Ion Shock content.
The new feature coming with the new update! Update 2.1 will bring balance changes, and new classic Ra2 maps reimagine for TS! Changes to the Juggernaut...
This I a preview of what is included in version 12 of C&C Warzone. Main feature new maps mods and options. This version is a recreation of the warzone...
WarZone version 10.5 is out, with new UI, new effects and new terrain.
New changes with V10. Changes!! - Bug fixes and performance improvements! - New easy way to install the mod! - New Music score! - New maps!
Coming up, tracers that are not impacted by slops, new flame animation, new units, new effects and more!
Let's talk about the future, new maps, units, and effects!!! I'm not stopping any time soon.
The new stuff coming with version 9. - New fauna - New effects - New weather and environment effects - New props.
In this Update, I bring with the help of some creative people some life in the Maps of Tiberian Sun: WarZone.
This is a Changelog that provides information about all the changes from version 4-version 9 (this list will be updated when more information will be...
It's December 1st, which of course means that DTA version 1.16 will be released today like we announced in our previous news posts.
Alongside new content and gameplay changes, DTA 1.16 also includes several improvements to the game engine and client.
DTA version 1.16's release on December 1st will come with a large number of gameplay changes, of which I'll cover the most notable ones here.
Several updates have been released since the release of version 1.15 of DTA and we're still going strong. Out of the large number of additions, changes...
After over half a year of intense development, it's finally here! Join us on the battlefield, commanders!
A few weeks remain until DTA 1.15's release, so have a look at some of the things you can expect.
The future is closer than you'd expect! DTA 1.15 announcement and client updates.
We've released 3 updates in the last few weeks. Let's explain the changes.
This is the second time we've reached the Top 100. Thanks for voting!
We're a little late with this announcement, but better late than never.
It sort of became a tradition for DTA trailer videos to be posted annually, but this year we decided to do something different and instead made a few...
Better unit repair usability, 6 new missions, Tiberian Dawn balancing changes, more Lua functions for mission scripting, an improved in-game map editor...
We have received a small number of issues after last week’s playtest release. These issues have been addressed and so we are releasing a new playtest...
Currently OpenRA supports early sprite based Command & Conquer classics by Westwood Studios, but what about the next generation with Voxels, 3D terrain...
The final 1.0 release of Tiberium Tale mod for Tiberian Sun: Firestorm. Brotherhood of Nod gets mobile versions of base defences.
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