this mod takes up the concept of putting maps from Half-Life: Source into a puzzle game called Portal.
For all Half-Life: Source content in Portal, we have been 100% repaired:
- Recompile maps due to crash and version issues.
- When entering a portal, the view recovers normally on all surfaces. (a problem that Nikolay Aulov never solved)
- Some editing on the maps to make shortcuts using the Portal Gun.
- Optimized and redone a Portal Gun on the GoldSource Style (note that the viewmodel is not the same as for all weapons in the game), it exists on two contents for the Standard then the High-Definition!
- Added Buster Bunny (aka Sonic EraZoR) commands for the console.
- Added DeathMatch features: "sv_gauss_*" "sv_357_*" "sv_crossbow_*"
- Added command for air move "sv_player_airmove"
For those who are fixed
- The player is standing when you see yourself in the portals but... the animations are not present so it will always remain inactive !
- Surface detectors from Crosshair. (To get it you would have to download HUD QuickInfo then put it on your "custom" folder)
Details that do not exist on the mod.
- The Portal game NPCs like Turrets and Rocket Launcher but Cores are still present.
The mod version is made to be played in the Source SDK 2013!
Some maps where you place a portals have a 1/4 chance that the game will crash, but be careful!
You can play mods from Half-Life: Source! (keeping the same functionality).
Inspired of "Half-Life 2 with Aperture Science Handheld Portal Device" mod 0.8.3 beta
Coding by BusterBunny (aka SonicEraZoR)
thanks to him for this mod!
This mod crash on Resized Maps! what must i do?
Edit: also, what does "Added Buster Bunny (aka Sonic EraZoR) commands for the console" mean???
You have to play with the maps that I repaired
but, i love HLRM :(
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