I've uploaded the work of RAFMC1989 and his team, namely the DBMtesting 2.0 version that he uploaded on the MEGA-site, to this site - you will now be able to download their great and awesome work directly from here.
I think that a lot of people do not bother downloading a mod from MEGA as it is a bother to register a user, and then run into all kinds of limitations- this upload was done to allow more players to download the mod and play it. It's a shame if people miss out on it just because of the decision to upload it to MEGA instead of MODDB.
Also, the mod is at 6+ GB in size in RAR-format- so it's probably hard for some people to upload a mod this big. Fortunately my internet connection is great at the moment so i decided to do it. Credit to RAFMC1989 and his whole team for the mod itself. I always loved the original DBM released during the summer of 2013, and RAFMC1989's submods for it made it so much better. This 2.0 testing version is a new mod with the same base.
I've uploaded the work of RAFMC1989 and his team, namely the DBMtesting 2.0 version that he uploaded on the MEGA-site, to this site - you will now be able to download their great and awesome work directly from here.
I think that a lot of people do not bother downloading a mod from MEGA as it is a bother to register a user, and then run into all kinds of limitations- this upload was done to allow more players to download the mod and play it. It's a shame if people miss out on it just because of the decision to upload it to MEGA instead of MODDB.
Also, the mod is at 6+ GB in size in RAR-format- so it's probably hard for some people to upload a mod this big. Fortunately my internet connection is great at the moment so i decided to do it. Credit to RAFMC1989 and his whole team for the mod itself. I always loved the original DBM released during the summer of 2013, and RAFMC1989's submods for it made it so much better. This 2.0 testing version is a new mod with the same base.
Full changelog of DBM testing v. 2.0:
-new campaign map of the game
-new factions (some old ones removed)
-many new units and reskins of existing ones
-unit bannermen and officers for all factions
-works of previous R&R Submod now included (a few things discarded from it)
-reworked all textures of campaign map: HD works for map grounds, skies, waters, bridges, city models, port models, tree models, and charaters models
-new animations pack (revisited anims for several types of troops, like slingers, axemen, spearmen, javelinmen, and particular focus on pikemen: their radius of attack is reduced, they clash loser with other troops to avoid them being OP)
-banners for the new factions (both campaign and battle)
-reworked all vegetation and environment of battles, with addition of new HD textures for grounds, skies, ambient models of battlefield, waters, and new tree models
-new cursors in-game
-new videos, new campaign map sounds (some new accents), new battle map sounds (voices, cries, weapons clash and other environment sounds)
-new fonts for letters
-new loading screes
-each culture has its own set of strat map city and port models, as well as character/agents models (later, the idea is to add as well unique strat map models, if we manage to have unique battlemap models for the most ionic cities of this timeframe of history)
-reoweked DBM battle settlements (almost all issues related to empty spaces now fixes... in case a few defects are still in, we'll try to fix them asap)
-reworked textures for siege engines
-new music pack for the game (themes from famous fils and series, suh as Alexander, HBO Rome, Gladiator, Centurion, Mongol, 300 and many other)
-improved and reworked UIs for the game, both on strat map and battle map
-edited and revisied battle configuration systems (kill ratio, formations, units stances, etc.)
-reworked and implemented new CAI and BAI (base system was the RBAI, but editings tailored for DBM settings: bias towards aggressiveness, naval invasions, backstabbing, human player always first threat. In battle, AI tries to exploit higher ground whenever possible, does formations according to units available, cavalry do hit&run tactins and flanking)
-reworked movement points of character to match the new 4TPY system of the game (game goes from 321BC to 14AD, more than 1200 turns to play)
-reworked climates for the game, both on campaign map and battle map
-revisited costs for agents, watchtowers and forts, as well as new 3d models for them (forts are removed when no longer garrisoned)
-reworked diplomatic stances among factions, and outcome of selected options
-added hero abilities to the game... Now most important generals have hero powers. Powers are scalable: there are supreme powers, superior ones and improved ones (3 class system)
-reworked some missions get in the info panels (either conditions or outcomes)
-many new mounts (horses) for factions: there are new models and new textures for them, both armored or unarmored
-reworked all strat map resources (new 3d models) for them: caps reached, no space for further resources
-added new names for factions in-game
-added some new religions in-game to replace old ones which were removed (barbarians and hellenic factions are split in two categories each)
-reworked and new 3d models of all kinds of ships on strat map
-rworked all statistics and attributes on the units of the game (500 cap reached): units are now classified into 8 tiers. 6 regular tiers for the human units, 7th tier for elephants and chariots, 8th for BG units (they change tide of battles when you use them). Statistics, bonuses and attributes are redistributed according to their tier of belonging
-many new character traits (for generals, admirals and agents): some of them for ex. seasonal traits, racial traits, supply systems, governor&field deployed traits, etc.) -- more to follow
-many new ancillaries (for generals, admirals and agents): some of them offices, banners, artifacts, historical items, etc. -- more to follow
-reworked all systems and costs of buildable structures: there are as well plenty of new building trees, such as edicts, demesne options, colony systems, industries, workshops, etc. -- still a few free slots to add for the last possible structures
-reworked bonuses of buildings and guilds of the game
-many new scripts and historical events for the game. Turn time is now faster and mechanics of some existing scripts are now changed --- this aspect will continue development through time. For ex. some new scripts are harvest&husbandry systems, spoils of war, devastation of armies systems, reowrked missions for oracles (other new mission planned), info scripts about the deeds done by rebel factions (they are infos, do nothins), raids and invasions by garamantes. -- Moreover, some historical scripts are planned for all factions (major events happened in Ancient history, as rebellions, change of influence in a given faction, iconic characters, etc.)
-added new pics and other visual aspects for strat map and battle map. Added new custom battle maps, some of them feature buildings and/or places
-revisited some options and conditions in cfg file of the game
NOTE: avoid to play historical battles, due to the new map of the game, they do not load anymore...
About custom battles section, avoid to choose period "all", but choose either Hellenistic Reform, Marian Reform or Augustan Reform... Due to the extensive choice for factions, too many units cannot load in a single roster and this causes a crash.. So, choose one of the reform-periods, but not "all".
Further new contents and bugs repolishing has been done in the optics of the next OFFICIAL DBM 2.0 release...
A newer changelog about what's added on top of the testing version will be provided when release is ready.
MANDATORY SOFTWARE
Players have to use the 4gb patch extension software to install into MII game directory... it helps to make the game run smooth, boosting performance. Due to the HD texture packs and increased size of models, now the software is mandatory to avoid fatal graphics errors.
Ntcore.com
INSTALLATION NON-STEAMERS (CD users)
After you download, extract the whole content (DBM folder) into the mods folder of your MII directory...
---Before starting go in: world/maps/base and delete file map.rwm (it regenerates by the engine)
INSTALLATION STEAMERS
1, Download
2, extract the mod and place the DBM folder in your mods folder of your M2TW installation
3, make sure that the path to the mod files and bat launcher is right:
Medieval2 Installation folder/mods/DBM/Play DBM - Gioca DBM.bat
4, Download the file below in attachment and replace the old batch with it.
Mega.nz
5, launch the mod from this new bat file.
---Before starting go in: world/maps/base and delete file map.rwm (it regenerates by the engine)
### !!! NEED ABOUT EXPERT PROFILE !!! ###
We are definitively searching (I repeat again) a true battlemap maker to transfomr our ideas into concrete unique maps. We want to have unique maps for the influential cities of Ancient World like Rome, Alexandria, Alesia, Athens, Pella, Babylon, Memphis, Perspeolis, etc...
Yes, I know, it's super hard to find a battlemaps maker available, but we need to find one (at least, until we do not manage to do this by ourselves)...
If you are this kind of profile and wants to recreate the might of the Ancient cities of the world, contact us and we will see what models to recreate.
Thanks from DBM Team
ABOUT TESTING:
For the ones who already want to test the DBM 2.0 before official release, please sign on TWC thread saying which faction you play, level of difficulty and long/short campaign... Try to provide any possible observations while you play, and see how you find the game, its mechanics and AI responses to the new systems.
DISCUSSION & IDEAS
You can interact with DBM team either here on ModDB or on TWC, in the section opened for screens and suggestions, look the following link:
Twcenter.net
LET'S MAKE DBM GREAT AGAIN! :D
can you help me how to download and use the 4gb patch?
Download the 4gb patch using winRAR from any other mod page (Warcraft Total War or Hyrule) and then run it as an administrator- then browse to the medieval2.exe (if using Steam) or the Kingdoms.exe (if using the CD) and click the patch button. And it's done.
don't get it. Sorry!
I did as you say, I downloaded the summer as an administrator, I launched kigdoms.exe and still in the game where people have a choice of campaigns for lite etc. I have nothing
You shouldn't launch Kingdoms.exe, you're supposed to copy the medieval2.exe and rename it kingdoms.exe - then launch the .bat-file inside the folder of the mod.
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Oh, thumbnail from my let's play De Bello Mundi O.O xD
Don't know about that, i copied it from the article actually. So you have a let's play?
Btw i know you- you're the woman working on the Third Age mod for Shogun 2. It's a cool project you're working on. Good luck with that, and i will look up your let's play as i enjoy watching let's plays.
Again with another amazing update nothing like playing doomer music while playing the masterpiece that is medieval total war 2.
Thanks! Great to see an update!
This mod looks like very beautiful. But despite I am setting the lowest graphic, ı dont play a grand campaign. Because it doesn't open. I receive fatal graphic error constantly.
You do need to patch the .exe of your Medieval2 main directory with the 4gb patch.
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Dude, I downloaded this mod years ago! I loved it and played it so much! now, I have time to play videogames again, wanting to go to my notalgia I finding you kept working on it, and I wanted to dowloaded just to realize it was uploaded only yesterday, if this isn't fate I don't know what is
I didn't work on this friend. RAFMC1989 did.
I'm just a player on this mod like you.
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Help!! I can play the prologue with the Romans but in great campaign no, I get to the desktop as an unspecified error .. with other factions if I can play in great campaign
You do need the 4gb patch..
I have a problem with my Romę campaign , when i decline e war against senate and win civil war next turn crush game and i cant Play , can someone help me with , cause its boring that i cant create Roman empire :/
I can send game save , thanks for fast answer
That's an old bug of DBM that the game would crash whenever the Senate is killed off - it's why the Senate was removed in later builds of the original mod.. I've got no idea why the developers of DBM 2.0 restored the buggy senate..
Does it havae India as a faction and in campaign map?
Not this version, as RAFMC1989 removed it when he and his team added a map centered on Europe/Africa..
I see. What about the Xiongnu? However, is it still possible to recruit Indian War Elephants?
You'd need to play the other version of the mod.
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Hi! I download this file, unzip and copy to mod subdirectory. I can running main program. When I selected one of nations the program is turn-out fatal error the failure graphics setting. I took it to lowest, but the failure is same. Please help me!
Patch the medieval2.exe and the kingdoms.exe with the program/tool known as the "large address aware"-patch or the 4gb patch.
Otherwise modern mods will always crash due to fatal graphics error which happens because the game can originally only make use of 2gb of RAM-memory (this is due to the exe of medieval 2 being hardcoded to only use 2gb of ram memory at maximum) without the patch, and the 4gb patch increases this to 4gb - without the patched .exe-files the mod is too heavy in terms of models.
i stay version 1.0 this version many times crash .not for my nerws
When i lauch Play DBM, the play return on desktop...
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Whenever i choose to start a campaign it sends me back to the menu to choose full or lite version? Any way to fix this
the same problem as @Rebolt11, even when I follow the instructions.
I used the 4gb patch but it's still crashing as soon as the campaign starts, any ideas?
4 GB patch applied, still the same error re-occurs, the campaign just crashes before launching.
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well, just downloaded the new version, but somehow there are no campaigns available, anybody here with the same problem?
In custom battles AI troops are doing nothing - just stand. I tried to make them attack, provoked with velites - some attacked me, but most remained on their places. is it bug, or I didn't understand something?
hello hello, can i ask for you to upload a step by step video tutorial for this latest update on the mod
How do I play the campaign? There's nothing on the list.
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I have a big problem with giving orders with my unit, which for a while I lose the ability to give orders and I cannot move any unit. I am not able to play normally. can it be fixed somehow?
Thats apart of one of the scripts, its a little more realistic because you have to be sure you wanna issue a command with it,and in reality once you tell someone to charge its hard to say oh nevermind,. which has happened a few times in history namley to Julius himself
soryy but why u not correct crash per 3 turn evry time-i know solution -problem its event,text,script -i repair this but i finish patch 1.3 for version 1.2
i cannot play the campaign. it says that the graphic cards were not meet the minimum requirements
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Hello really loved this mod but did something change , is this the version that removes the senate and changed the factions up. i remeber being able to play a few differemt gaullic campaigns and wasnt there , a greek colonial faction to play as well, maybe its in this version
Read thru the description, and i believe this was the version i was thinking of , downloading now
I installed and when i try to start a campaign its takes me to the provincial camapaign screen
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