From the far reaching void of space, to the very cores of planets. This is where Phenomena Embattled takes place. You are part of an alien confederation sent to earth to find the means of ending an intergalactic conflict. Humanity is caught between alien star-fleets. They must strive to keep their place in the universe. Find the path to complete your mission.

The game is a physics based shoot 'em up. Interact with squadrons and entire fleets in an open-world sandbox. This single player narrative focuses on action rich, rouge-like, trans-medium combat. Be it air, water, or vacuum. The medium you steer your unexplained vehicle through will determine your capabilities. And the ones of your enemies.

Features:

  • Physics based interactive environment
  • Action driven missions and story
  • Intelligent enemies
  • Formation flying
  • Ability leveling
  • Choose your unexplained phenomenon
  • 60+ base units to fight with and against
  • Many unique undisclosed encounters
  • Underground bases
  • Worlds beyond the solar system


Squadrons stick together and try to out-maneuver you as a fleet. Choose your attack vector wisely: the squadron you are engaging might set you up for the backup fleet.


The inhabitants of earth are dangerously close to discovering the true energies held within the planet.


Make yourself invisible to part of the electromagnetic spectrum. Enemies may not see you, but they do know your last seen location.

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- Phenomena Embattled -

- Log #02

Environment & manoeuvres updates. The environments have been overhauled. What you see resembles what we are working on in the final build. To spice things up: each unit can act on their own if needed. If you have not heard of Phenomena Embattled, read the previous logs (#00 | #01).

- Environments -

Most of the first installment will take place on or near the planet Earth. There are currently 8-12 maps planned, each with different specifics. The campaign will unlock new maps and take you back to previous ones for new challenges. The size of the new map for the already released demo is several times larger then the current. How large the maps will finally be is a matter of balance and performance.

In terms of game-play, the environment has an impact. Flying through forests can obscure your presence to the enemy, mountains and canyons can serve as a means to divert missiles and the various water features like rivers, lakes and oceans enable an entire different set of challenges. An important feature to note is the day & night cycle:



The day & night cycles changes the way humans and hostile aliens react to you. Night can be dangerous, but also an advantage.

- New Features and Upcoming News -

Each individual unit has the ability to act on its own. It will fly attack- and retreat-manoeuvres and act accordingly to its purpose. Since most units fly in squadrons, and squadrons in larger wing-formations, it is vital to keep an overview through the mini-map. We are eager to soon share a preview of an entire formation battle, with units and squadrons zipping around trying to out-manoeuvre you. And of course, what is a fleet-battle without a capital ship? There is a chance of a first introduction of the hostile alien forces in the next log. Take a look at some of the basic individual manoeuvres of the recon-drone [Humans]:

- Follow, Subscribe, Wishlist -

The articles on IndieDB are currently the most comprehensive news source. Here, the very details of Phenomena Embattled are revealed. If you want to be notified as soon as a new video, screenshot, or art-work gets posted, follow and subscribe our channels! Anybody can try the early-access build on Steam. Remember to Wishlist! 👾👾👾👾👾🛸

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Phenomena Embattled - Log #01

Phenomena Embattled - Log #01

News

Story and game-play updates. The narrative is about humans, their planet and what the galaxy has in store for it. A small bonus: the first 'Formation...

Phenomena Embattled - Log #00

Phenomena Embattled - Log #00

News 1 comment

An introduction article for the project Phenomena Embattled.

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