Set a few years before the events of Episode IV A New Hope, Empire at War lets players rewrite history as well as experience the aftermath of Star Wars: Episode III Revenge of the Sith, the creation of the Rebel Alliance, and Darth Vader's rise to power.
Elite's Conflict Mod v1.3.1! This is the most up-to-date version, and this download is available through the Steam Workshop! Please enjoy and thank you for all of the support and help. We look forward to working on ECM v1.3.2 and v1.4.0.
Thank you all, and enjoy Elite's Conflict Mod! This download is also available through the Steam Workshop!
Elite's Conflict Mod v1.3.1! This is the most up-to-date version. Please enjoy and thank you for all of the support and help.
A changelog is posted below:
ECM v1.3.1 (01.29.2022 Release):
------------------------------------------------------------
Additions/Changes:
- Readded MP GCs (Home World Conflict and Humble Beginnings)
Disclaimer: Support for Multiplayer GCs will remain until future updates break compatibility (will try to avoid it)
- Fixed GCs across the board, so they should be a lot more playable with no bugged trade routes being missing
- Rebalanced ISDs to not have a ridiculous amount of Hardpoints, and rebalanced some other hardpoints having too much health
- Performance optimizations with projectiles (less on screen and cleaned up redundant projectile code)
- Various bugfixes
- Fixed a number of text errors
- Created a new format for unit descriptions; reference is the Stormtrooper Company unit
- Fixed the Alderaan system text and bonuses to be accurate
- Moved the Imperial Dreadnaught to the bottom GUI Row and gave it its own XML
- Fixed part of the Acclamator turret firing issue, but half of the ship still seems not to fire
- Improved the Acclamators firepower ability, as it needs to compensate for half the weapons not firing
- Fixed a duplicate Noghri squad and adjusted the max to 10 at a time from 13
- Moved the DP37 in front of the Hammerhead on the Rebel Alliance GUI
- Fixed the Imperial Dreadnaught build and cancel SFX
- Made a lot of improvements to the code
- Increased total tactical space unit cap for both the Rebel Alliance and Galactic Empire to 150 from 100. A lot of people wanted more space; let's give it a try and see how it goes
- Space Station reinforcement changes. Another big problem was how unbalanced, and crazy the space station hangers were, so I have adjusted them, balanced them, and they seem to work a lot better and be more reasonable
- Main menu updated
- Mod credits updated in-game
Bug Fixes/Stability Improvements:
- fixed V-Wing fighters using the Z-95 icon
- fixed messed up and broken Home World Conflict GC; should be completely playable now
- reverted edited X-Wing model to vanilla model to fix missing muzzle flash
- fixed Acclamator not being buildable in skirmish
- fixed various bugs and internal errors
**KNOWN ISSUES**
- There is at least one report of an issue where the game will crash on invading some Pirate-held planets.
This should not happen in 1.3.1, but we are aware of this bug. If you run into this issue, please get in touch with us
- Balancing may still need adjustments
- AI still needs to be edited; it will be a lengthy process to address
Again, thank you to everyone who has supported us through reviews, feedback, and interest. You are what keeps us going!
HEROIC Studios
Hurray! A new update! But does is not working :,-(
Doni8,
Hey there, what seems to be the problem? We are having some trouble getting the EAW Steam Uploader to work properly, but once that is resolved it will be available on the Steam Workshop also.
{HEROIC}Elite
This version does not work. I changed data folder name for Data and it still not working. I put this mod at Mods folder. I opened the launcher and I clicked the mod and run the vanilla game
Doni8,
Just uploaded a new download file, give this one a try. It also has installation instructions included. :)
Let me know if you are still having trouble.
{HEROIC}Elite
The mod is working now! Thank you very much!
Doni8,
I'm very happy to hear that! Cheers brother!
{HEROIC}Elite
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дико глючное. в компании на карте в завоевание постоянно зависат,что охрень как бесит!!!!
@Guest,
Какая компания является причиной проблемы? Мы рассмотрим это немедленно.
{HEROIC}Elite
I really enjoyed this new version! Here is some mistakes I found:
-Ion cannon for Star Destroyer MK1 shoot two instead of one
-Maybe is, maybe not, but the Acclamator II have missing cannons
-Some rebel ships have triple laser cannons but they shoots two instead of three
-Tartan patrol II have vanilla model
As suggestion, change the vanilla models from the the rest of the ships. I would love to see it and I do not know if is a good idea but tbh, I preffer the original musics from the default game. Anyway, I really enjoyed this new version
Truly amazing mod and i have zero complains although i would like to see ground combat improvement and more units,i am very satisfied whit the mod congrats
Мод зависает на 113 дне.
Гость,
Я еще не слышал, чтобы у кого-то еще была эта проблема. Вы можете воспроизвести проблему? Потенциально мы можем решить это тогда.
Спасибо.
{HEROIC}Elite
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Hello, I really liked the mod, it's very fun and I really like the textures. Here I give you an idea of making an elite conflict but in the era of the clone wars, because I really liked how you did this mod and for example I I really liked the star destroyer Venator, it's my favorite, so I'll give you that idea.