Yeah there is a way. Will put this in a new update. To get a specific item name you can just look it up in the debug menu. To check if an item is ammo you can use "IsItem("ammo",sec)"
Should be. It doesnt replace any files, just adds to a script
Я сделал так, чтобы некоторые мелкие предметы всё ещё складывались, потому что их очень много.
Чтобы это изменить вам нужно изменить файл и закомментировать (или удалить) строку ["dead_batteries"] = true,
Right now idk. Ill try it with monkeypatching then it should work
i use nitpickers modpack fasttransfer (also shift transfer) Moddb.com and it works fine
I modified the base utils_ui.script from anomaly (with a few fixes from sota for ultrawide and icon placement). The functions from this script deal with drawing the inventory and other gui-elements.
Idk which edits exactly you mean, so they are eighter vanilla code or from sotas ui rework Moddb.com
Not my code, i just edited out one section. This is the base anomaly gamecode (with small fixes by sota)
Yes, also works with mods like "combine all"
Looks great and works fine thanks
where can i find the bird ammo icons form v6, have not found any optional files
check that you put this mod after the 636 pack mod, that fixed it for me
nvm im retarded, problem was on my side. All works fine
looks ******* nice man thanks
The reddots dont work though
10/10
really well made animations, models, sounds and even ui icons. Really unique realoading for the short one. When adsing while reloading with the short gun you hit yourself in the face. 10/10
Cool model, nice sounds and anims and the ui icon fits. Small bug though, if you upgrade the gun and attach a underbarrel grenade launcher the gun bugs (can take it out or fire it)
you can go into the main .ltx files of the gun and add hud_fov = .4
Really nice gun, animations and model looks really good. thanks man
cool gun good animations, with the one in the chamber mod i can load 3 shells into the gun.
Otherwise good mod
mr__dude
joined
This member has provided no bio about themself...