Nice idea and funny picture !
Nice update and well made for installation. Thx !
I may have something like that, because crows gives me something sometimes, it's rare but it happens.
It doesn't matter because with the last version I can drink.
Skining a crow doesn't work however, i must have the knife in hand.
Good mod, not essential but comfortable.
I have got this error while trying to drink a flask of purified water, with the last version v220126b
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: ... anomaly 1.5.1.2/bin/..\gamedata\scripts\zzz_skin.script:151: attempt to concatenate field 'anim_section' (a nil value)
stack trace:
With the first version, your mod doesn't work when skining a crow
Hello, this is an interesting mod that make hunting even more enjoyable.Thanks fo it.
In the patch for dynamic mutants there is an error : you write "ui_mutants_loot.script" but there is no "s" at the end of "mutant" in the original file.
Top mod ! Thanks for it.
Is there a possibility to reduce the size of the patch and letters ?
Can it interfere with the stashes that we discover using the radio thanks to the frequencies read in stalker's pda?
I found one but there is nothing inside.
Whith this mod framerate is better than original anomaly. I think because there is less vegetation.
Good idea, now starting a new game is more immersive.
Good ideas and good balance for one of the best feeling in STALKER: The first step in the Zone.
This seems to be one of the best mod ideas for gameplay.
Controller deserve this modification.
Thank you Sir !
Thanks to this modification I notice that it is this file which regularly lowered the volume of the music to zero. (I also like hearing the intro music)
Hello.
First of all, thank you for all the good work.
I would like to take advantage of your mod with IgorNitch's "the zone" pack, but there is a lot to merge and risk of incompatibility.
I'm sorry to ask that, but if you want could you tell me what I need to just enjoy the portable workbench? It makes crafting much less tedious.
Hello.
Is there a way to reactivate the background music?
I like the silence but sometimes I would like to hear this good music to enhance my walk.
Thank you for the answer.
I adjusted some parameters a bit and with some small sacrifices the experience is worth it because the immersion is increased.
Your reshade gives a superb impression. Good job.
But if I want to see the clouds I have to lower the gamma and brightness in the game settings, and now it gets way too dark.
Do you have any advice to remedy it?
I had the same error in a previous run and with a new one I have this one.
FATAL ERROR
[error] Expression: <no expression>
[error] Function: CInifile :: r_section
[error] File: Xr_ini.cpp
[error] Line: 530
[error] Description: fatal error
[error] Arguments: Can't open section 'psysucker_hand_rotten'. Please attach [* .ini_log] file to your bug report
stack trace:
Version 1.5, update 4, hotfix 8.
I just modify these files:
gamedata / configs / creatures / actor.ltx> bleed_speed_k = 0.6
gamedata / configs / items / items / artefacts.ltx> remove radiation of all artefacts (radiation_restore_speed = 0.000)
gamedata / configs / items / items / repair.ltx> tweak number of uses of tools
gamedata / configs / ui / maigame_16.xml> enable static fire mode on hud (line 225)
gamedata / configs / zones> make anomalies visible with this mod: Moddb.com
Nice mod anyway, I just like to tweak electro, gas and fruit punch anomalies to make them barely visible like gravitational or burning ones.
Invisible is too hard to manage for me ^^
I think target tracking is cheated because it reveals everything.
Don't bother it's good like that.
Thanks.
This is usefull to identify characters you are not sure who they are.
Is it possible to make it works with binoculars ?
CZ-52 still have the "unload" option when right clicking on it.
Good update otherwise.
It seems to be included in the latest version.
WeaponGetMagData: (wpn_pm) ID: 37898
WeaponGetMagData: (N:no_mag:0:)
Reload: Start
checking states currentState: 7 lastState 0
CountAmmoBySection ammo_9x18_fmj Count: 8
cancelReloadTimer == 0
attempting reload mag_wpn_pm_9x18_fmj_ready ID: 51211
WeaponGetMagData: (mag_wpn_pm_9x18_fmj_ready) ID: 51211
WeaponGetMagData: (S:8:33333333)
WeaponGetMagData: (wpn_pm) ID: 37898
WeaponGetMagData: (N:no_mag:0:)
PlayReloadAnimation
attempting reload Check is OK for mag_wpn_pm_9x18_fmj_ready ID: 51211
hud_animation_end [wpn_pm37898] sec=wpn_pm_hud motion=anm_reload_empty state=7 slot=1
Reload: End
checking states currentState: 0 lastState 7
CountAmmoBySection ammo_9x18_fmj Count: 0
PROPER ReLOAD Finalize
WeaponGetMagData: (mag_wpn_pm_9x18_fmj_ready) ID: 51211
WeaponGetMagData: (S:8:33333333)
WeaponGetMagData: (wpn_pm) ID: 37898
WeaponGetMagData: (N:no_mag:0:)
WeaponGetMagData: (mag_wpn_pm_9x18_fmj_ready) ID: 51211
WeaponGetMagData: (S:8:33333333)
WeaponSetMagData S:mag_wpn_pm_9x18_fmj_ready:8:33333333
!![ERROR] CInifile::r_string: S = [], L = [k_dist]
FATAL ERROR
[error]Expression : S && strlen(S)
[error]Function : CInifile::r_section
[error]File : Xr_ini.cpp
[error]Line : 509
[error]Description : assertion failed
stack trace:
Bug Report (3.1 version)
Crash or Freeze when trying to load a magazine of 9x18 +P+ rounds in the PM Makarov.
Is there any plan to add Mosin Nagant and SKS to your mod?
Their animations use a clip unlike the Karabiner 98 which reloads bullet by bullet.
Also the SIG 550 Sniper which uses the same magazine as the normal SIG 550 which then contains 30 bullets instead of 20.
Thank you for your very good work.
Same error with the Ghillie Suit.
It has been fixed.
These sentences are well put and add a welcome touch.
Small bug:
During a game where everything was fine at the start, at one point I realized that the magazines were no longer emptying at all.
Restarting the game solved this problem.
I just merged the file "ui_icon_equipment.dds" with one of those of the mod "PeachsAmmoDifferentiation" Moddb.com
I will see if the problem returns.
shaskar
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