This is a sub-mod for the Age of the Ring 8.3.1, a mod for Battle for Middle-Earth 2: Rise of the Witch-King.

Current features:

  • Mordor now has a Second Age sub-faction featuring Annatar, the Lord of Gifts (voiced by TrenchDog).
  • Rivendell is now called Eriador and has a Lindon sub-faction featuring Gil-galad, the High King (alongside Rivendell).
  • Haradwaith is now called Wicked Men and has Rhûn as a sub-faction (alongside Haradwaith).
  • Erebor is now called Durin's Folk and has a sub-faction for Thrór, totalling 3 sub-factions (alongside Oakenshield's with its own spellbook and Dain's).
  • Misty Mountains now has a Durin's Bane sub-faction, totalling 3 sub-factions (alongside Azog's and Bolg's).
  • Woodland Realm is now called Rhovanion and has a Dorwinion sub-faction.
  • Gondor is now called Dúnedain and has an Arthedain sub-faction (alongside Gondor).
  • Dol Guldur is now called Nazgûl Realms and now has Angmar as a sub-faction (alongside DG). Both AOTR's Angmar and Angmar from Realms in Exile 0.2 are present.
  • More Game Rules to choose from (1.5X and Fog of War).
  • A lot of balancing was done.

Planned features:

  • Expanded spellbook and sub-factions for every faction (long term).

The current version is for Age of the Ring 8.3.1.

Known issues:

  1. If you are playing in multiplayer and an ally of yours has chosen the same faction as you but a different sub-faction, if he quits you will inherit all of his structures, units and upgrades. This will mess up your game because when you inherit all upgrades you inherit one upgrade that the mod uses to differentiate the subfactions. If someone is leaving, ask him to destroy all his buildings instead, this way he will die and you will not inherit anything.
  2. War of the Ring is not supported.
  3. Fortress maps were not tested so they will likely be buggy. If you play on any of them and find anything send a bug report to our official discord:
    Discord.gg

Credits

I want to thank and credit the following people for helping me:

  • The Age of the Ring Team for creating the main mod and for allowing me to mod it. And also for all the new Adventure Map factions that they have created, many of which I've put in my submod as a full sub-faction.
  • The T3A community for helping me to learn how to mod the game.
  • Previously unreleased models for Rise of the Witch-king: HD Edition by Mathijs.
  • lord_ellessar for allowing me to use his models from The Folk of Middle-Earth in 0.2 and for Glorfindel23 for sending them to me.
  • NewErr in name of the Ridder Clan mod team for giving a lot of models to the community, some of which I took some textures from.
  • xxxMr. Xxxx for some of Arnor's models (Trebuchet and Cavalry) used in 0.2.
  • ChildrenofBodom for Arnor's spearmen used in 0.2.
  • Bounding Boxes models by Ea.
  • Wullfen for the Illustration on the main screen (version 0.2).
  • TrenchDog for voicing Annatar in 0.4.
  • CammyFries for teaching me how to use Blender.

Please, if I've forgotten anyone let me know.

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Post comment Comments  (0 - 10 of 133)
Guest
Guest - - 693,742 comments

Hello, I want to choose the enemy Arnor, but I think there is only one option and it gives randomly, is it true?

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Guest
Guest - - 693,742 comments

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KINGArthedain1412
KINGArthedain1412 - - 13 comments

Hey everyone, this mod is by far the best mod from The Lord of the Rings Rise of the Witch King and I hope that we can expect more patches or versions for this mod in the future, that would be extremely cool. Of course it's a matter of time to get this done and we're all aware of how much hard work goes into it and how much imagination, but I hope that Arnor will add more heroes like Elendil or Isildur etc.... and of course more more other units such as Dunedain warriors and archers like those in the film from part 1 and even more champion units and which are not only limited to 1 time and that you might add the evil ones such as Mordor Minas Morgul faction would be really cool

Thx!

Best regards King Arthedain

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Eldarion1988
Eldarion1988 - - 14 comments

After install the mod I can enter the game but in Skirmish maps the factions haven´t the Palantir bar and the builder´s bar.

I already install everything again and the problem continues.

What should I do?

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Chuxerine
Chuxerine - - 5 comments

Delete AOTRPalantirTimer.big file from aotr folder in your Realms of Exile folder

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Guest
Guest - - 693,742 comments

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Guest
Guest - - 693,742 comments

The best submod in the world, Keep up the good work and look forward to an early update

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Guest
Guest - - 693,742 comments

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Guest
Guest - - 693,742 comments

I found that EIK has been updated to 0.8, but why can't it be opened? Is there a solution?

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Guest
Guest - - 693,742 comments

Oh no,it’s Realms in exile(RIE),I’m wrong

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