Half-Life: F.U.B.A.R. is a mod set in the renowned Black Mesa facility. Alexander Silverstein, a 23-year-old soldier with extensive training from the United States Marine Corps, particularly in the Hazardous Environment Combat Unit , holding the rank of Sergeant, finds himself embroiled in a perilous mission to eliminate witnesses within the confines of Black Mesa. As the story unfolds, Alexander gets trapped within the labyrinthine corridors of Black Mesa, he must navigate a treacherous landscape fraught with danger and uncertainty.
I'd lower the ceiling a bit and fill the room with more props. Chairs, bookcases and whatnot, it looks pretty empty.
It is based on an office from the original game that has almost the same amount of detail (In any case, in that capture there are more things behind the character), I don't want the mod to have more details than the original, maybe at certain times, but I want it to maintain that feeling of detail from the original game and hopefully not surpass it , but I understand your point, any advice is welcome
I'd still lower the ceiling PsyWarVeteran is right.