update 1.29 :
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Important note :
THE HEROES_7 GAME AND THE TRIAL BY FIRE EXTENSION ARE REQUIRED FOR THE MOD TO WORK !!!!
All data are now gathered (7.5 base and xel and Temple)
We now have an installer : you just have to click on the iso file, and follow the installation
You will then be asked if you want the "Xel and Temple" mod or not.
update 1.29 :
________________________
Important note : All data are now gathered (7.5 base and xel and Temple)
THE HEROES GAME AND THE TRIAL BY FIRE EXTENSION ARE REQUIRED FOR THE MOD TO WORK !!!!
We now have an installer : you just have to click on the iso file, and follow the installation
You will then be asked if you want the "Xel and Temple" mod or not.
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Adding and improving :
I've created a file for "All" the new creatures; they will now be accessible via the basic editor, along with the other creatures. Unfortunately, I didn't manage to integrate the castle and dwelling in the same way : so you'll still have to go and get them in the unreal editor.
Improvement and completion of all new underground maps by Serraphiel
Improvement and finishing of the underground hades / mercenary siege map by Serraphiel
New Inferno siege map ( incredible ) by Serraphiel
The walls / building / castle of inferno, have all been redone for a much better quality
The rmg has been improved graphically ( texture / tree / some ground )
Change of icon, specialization icon and visual image of lillithe ( created by Chakrav )
Added descriptive text for Xel champion and xel extra
Added text for xel monstruosite and abomination ( thanks to Jubi for that )
Modification of the text of : Extra creature inferno and Neutral creature inferno ( older nemesis ) .( Thank Heketh for this ) For fr and .int
Add text forTemple t1 /t2 /t3Add text forTemple t1 /t2 /t3/t4
Add text forTemple for t5 /t6/t7/ extra temple ( thanks to Jubi for the precious help )
Replaced icon temple and xel icon faction, better quality model
Changed Inferno faction's ground marker ( Thanks a @PutaUlolGago#5188 )
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Fix bug :
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Fix problem to access the mercenary magic guild after construction Fix problem to access the mercenary magic guild after construction
Chest and golen box fix , now it is much easier to pick them up
Demon and horned demon: Morale higher for the basic version than upregate: fix Horned and horned demon: Morale higher for the basic version than upregate: fix
Antalyan hero specialisation :gave buff to t4 base : fix , now give to t6 base as described
Price elemental water fix
Text correction for kroxigor ( +5 per week ) should be +2 . ( Version fr / Deut and int )
Text for warfare machine inferno building fix .
Couldown implosion was misconfigured : fix
Saurien Temple t4 , base version had one too many abilities : remove .
Lillim : removed last kiss , it was causing too much trouble : now : if the lillime kills an enemy from a distance, his next attack is always a critical hit, until the end of his next turn.
Extra elite Fortress : fix price : 2 ore
Extra elite Temple : Fix Price : 2 Wood
Xel abomination, ability correction for basic version / Aoe attack does not hurt allies anymore
Xel colosus domages ranged attack fix
T4 xel domages attack ranged fix
Fix Ai use unlimited spellings of the druid's staff and mage's braceler
Griffin imperial could evolve into a pretress : fix Griffin imperial could evolve into a pretress : fix
Naga t3 sanctuary can no longer paralyse construct units
The Inactive debuff does not apply the damage malus (as the creature moves, the damage value returns to normal, even before inflicting the attack). fix and modify (see balance)
The damage reduction debuff granted by Inactive lasts until the first time the creature inflicts damage (so don't abuse it: example 1 turn waiting from the beginning of the game without acting -20% damage for the first attack / 2 turns waiting without acting : -40% damage for the first attack ... etc
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Balance :
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Dont ylath : ( t6 temple ) the ability now reduces the damage of the buffed creature ' who receives the shot ) by 50% . ( this ability was really too powerful because even though it was set up as a ranged attack, it didn't suffer the ranged penalty, and the creature doesn't have a melée penalty ) I can't correct the bubble info, it will be specified on the shooting skill, to divide by 2 the displayed result to have the correct value. This is because the skill does not calculate the 50% debuff. ( setting test )
Renewal of strength; gives +2 damage at start of fight to small creature for 3 turns: becomes +1 damage
Frost mage t5 , can no longer cast avalanche if enemy in melé / damage subject to range . Increase damage by 1 point per creature.
Water bubble: nerf damage absorption value: before 12 damage per level / now 8 damage per level
1 movement point reduction for: t4 frost / ghost / lamatsu
Reduction of defence in Shantirie ruins
Removed the aura of tenebrous ability from souless ( this ability is no longer needed, it replaces the damage loss of children of darkness because it jumped over the targets, now the creature has its vanilla movement back )
Added Fatal strike ability to Souless
Removal of the fire trait spell on hero Seamus
Archange extra champion haven : domage base up / mouvement -1
Hero inferno jedusor : decrease of the mana cost of the specialization ability : now 15 mana.
Demon and horned demon : up life points : base to 13 and upregate to 15
Lillime and Succubus addition: Ranged retaliation / Maximum damage increase of 1
Inferno creatures do not lose morale if an ally is killed: added in the description "demon lineage".
Juggernaut's "enrage" skill becomes :
Each time this creature takes damage, it gives +2 defense to all allies until the end of the fight. ( to test and balance if necessary )
The mana cost for Gates are reduced to a minimum (just for AI to use properly)
Unskill : 1 mana / novice 2 / expert 3
This is to balance and make it accessible for hero migth
Gates inferno skill : power is increased by 1% every 2 magic points
Hadess Foundry : Modification, now gives 1 random rare resource unit per day / before 500 gold
Also, the Foundry gave the external visual learning to the lv4 castle, even if it was not yet at this level : fix
Academie building : now you can build the defensive tower and the pyramid war machine
Are there any changes or differences compared to 1.28 or is it just the installation option that is new?
hi , just read note patch :)
"Lillim : removed last kiss , it was causing too much trouble : now : if the lillime kills an enemy from a distance, his next attack is always a critical hit, until the end of his next turn."
ohhhh :(
so i Play 1.28 untill waiting for 1.30 and hope you bring it back :D
By clicking on "car battle" you can skip the error and then go straight back to "play yourself"
then it also works with 1.28
Yes, but that is not necessarily better, the critical hit is really interesting, moreover, it is given to all the lilime in play, which allows to play strategically with the invoked lilime.
I will not replace the old last kiss.
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I will do something else, which does not bug even if it works with the trick, not everyone knows it.. I plan to take back the base, but will be: after killing a stack, lillime will attack the enemy creature with the most initiative (the attack will be done automatically)
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Hi guys, just a minor question. is there anyway to modify the tome of order so that i can be trade?
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The Dungeon Soulless Fatal Strike allows them to attack at range as an active ability. Is that intended?
As it stands, it makes the unit a bit broken against elite champion creatures and I do not think that is where a relatively easy to build and easy to upgrade elite unit should stand...
This is not wanted. On discord a correction patch is available, otherwise you have to wait for the next big update (but is not planned for now).
Hello. Thank you for the work done. Tell me, when is it theoretically possible to wait for new updates? are you planning or not? Anyway, thanks a lot again.
Hello, the next update will not be immediately, It will contain, balancing: Fortress (dwarf) faction will be up (skill rune made more useful / stat of some creature improved) A new alternate creature will be added for all factions that don't have one. I'm creating a new creature skill system, which will be unlocked based on the hero's stats, for all alternative creatures: example: dungeon: If your hero has X stat attack: stridant and souls will gain a bonus. If your hero has X magic stat: Manticorp will gain a bonus skill. This in order to give interest to choose one or the other of the creatures. Various bug fixes. Still a lot of work to do, be patient ;).
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Hello
Windows Defender has detected a trojan in Heroes 7.5 Complete.exe file.
Trojan:Win32/Spursint.F!cl
hello, please confirm if the Complete.exe file is a virus/malware or not. thanks!
Hello
I advise you to download the file then pass it to the antivirus. If nothing is detected, unzip the file and then test again with the antivirus.
My PC has detected a trojan in the executable file indicated above. So I preferred to install version 1.28.
У меня мод работает и без дополнения, просто нет многих текстур, и всё
Good morning . No, the file does not contain a virus, it is simply an unrecognized installer, so Windows considers it as such.
Hi. Is there a torrent for this file?
Sorry I don't have a torrent, but. maybe on another site, I know that the mod is now published here and there
ty for everything. i love this game and i love you man :D
THANKS ! It's a pleasure, an update is coming next week ;)
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