This is a heavy upgrade to Rabid's Crap, so it gets a whole new mod page. I've upgraded all nine base Doom weapons in Rabid's Crap to the Rabid version of each. I've also fixed all the error messages when the mod is loaded, which has given us a few more effects out of Brutal Doom/Brutal Doom 64. SgtMarkIV gets credit for those, and for full credits on every Rabid weapon, you can go to the individual pages on here.
This is a heavy upgrade to Rabid's Crap, so it gets a whole new mod page. You might notice that the file size hasn't exactly spiked compared to some releases that I've hyped, but believe me, this changes everything!
I've upgraded all nine base Doom weapons in Rabid's Crap to the Rabid version of each. The game is much more fair to the player now, though don't expect it to be super easy. There are checks and balances with each change to make sure you're careful. The Fists are a bit more effective, but you can get hurt if you punch the wall from too close. Pistol damage in increased but the recoil's a bitch. The Shotguns pack a little more punch now too, and the single Shotgun allows you to "zoom" (aim along the barrel) for a better shot. The Chaingun rips and rocks ya. The Rocket Launcher does SNES levels of damage (3 rockets to kill a Baron) but takes a second to reload similar to the Super Shotgun. The Plasma Rifle has a flashing light. The BFG rocks your ass. The Chainsaw hacks up enemies really well, but requires gas as ammo.
I've also fixed all the error messages when the mod is loaded, which has given us a few more effects out of Brutal Doom/Brutal Doom 64. SgtMarkIV gets credit for those, and for full credits on every Rabid weapon, you can go to the individual pages on here. Barrels leave fire and smoke in their floor decals, and the Assault Rifle Zombies now give us a taste of the gore to come.
I've still only begun to develop this thing. If you want to take all or part of it and develop it further or use it in a wad/mod, please do! I'd love to see your work.