ScoreDoom attempts to make playing & re-playing Doom wads more fun in both single-player and multi-player co-op, without changing the standard Doom gameplay and feel.
ScoreDoom adds an arcade style scoring system to Doom, similar to Halo3's campaign meta-game. Points are scored when shooting/killing monsters, achieving map objectives, finding secrets & map items in the quickest time possible (as well as scoring points in other ways). In single-player, each wad/wad-episode and level will have its own hi-score which can be set.
Single player has 3 modes, offline hi scoring, regular online hi scoring and hardcore online hi scoring. Offline hi scores are stored locally, online hi scores are stored on a hi score server for all to see. Hardcore only allow beginning of level saves. The chaingun, plasma-rifle, rocket-launcher & BFG all have new alt-fire modes.
There is an Add-on Pack which has over 250 new doom-like monsters and around 15 new powerups, and a cool Boss-Rush mode gets activate.
ScoreDoomST is essentially the same as ScoreDoom, but is built with the newly released Skulltag source-code. Skulltag was created for fully-fledged client-server Doom multiplayer internet gameplay, and ScoreDoomST takes advantage of this for competitive co-op games.
Media on this profile mix and matches both ScoreDoom and ScoreDoomST, so my apologies of it is confusing.
I finally got around to fixing ScoreDoom to use GZDoom’s awesome alternative HUD. Its a much slicker and informative layout. The old HUD I never really liked much.
3.0R4 also awards total kills, total secrets, total barrels and total items bonuses as they are accomplished, but the bonuses are still scored at the end of the level.
Here is a preview with a description:
K, I, S, B are the Kill, Item, Secret and Barrel counts for the level.
LS, WS are the Level Scores and Wad Scores. If you are taking on a hi score in single player, or trailing in co-op, the leader’s name is shown along with the spread that you are behind by.
TL is the time left before the scoredoom par time is hit for the level, whereby you will get serious penalties for not finishing the level.
MD is the game mode in single player. It can be RG for Regular mode, or a combination of HC for Hardcore mode, PS for Pistol Start mode, NI for No-Infighting mode (also means monsters dont damage each other as well)
Grab from Scoredoom.com download page.
FULL RELEASE NOTES:
scoreDoom3.0R4 README
******************************
-Install into a separate directory. **Save Games & net games ARE NOT compatibile with earlier
versions of ScoreDoom.**
-Default HUD now based on Gzdoom’s Alternative HUD. Old HUD can be retrieved by setting
Options->Display Options->Alternative HUD to ‘off’
See FAQ page on Scoredoom.com for more information on the new HUD
-For Single Player, total barrels, total secrets, total items & total monster bonuses are
given as they are accomplished, but the bonuses are still scored at the end of the level.
ScoreDoom, built on the gzdoom & skulltag engines has reached a definitive release and now contains a new game mode called 'Pistol Start mode'. This...
Does old school Doom game play, fused with a Bulletstorm/arcade style scoring system sound fun to you? That's ScoreDoom. ScoreDoom and ScoreDoomST have...
Both ScoreDoom & ScoreDoomST have had major updates. The updates add new features for easier game configuration and fix bugs. The new Add-on Pack...
Hardcore Old-School Gamers Rejoice! ScoreDoomST offers competitive and modern online co-op gameplay for Doom, focusing on Doom's arcade roots. ScoreDoomST...
v.1.1.8 ScientistZombie, ScientistZombie2 and ScientistZombie3, now drop AllMap (automap pickup) instead of points giver pickups that only Scoredoom exe...
v.1.1.7 Cyberbot correctly fires bouncy grenades now. By default now, the boss rush chains have a chance of spawning for the Cyberdemon, Spidermastermind...
v.1.1.6 Fixes: UziZombie not spawning. PainElemental spawns lost souls correctly now. IconOfSin will now show up in the cyberdemon boss rush chain as...
*WORKS IN ZANDRONUM NOW* This allows all 308 Scoredoom monsters to be used in Zdoom, GZdoom and Zandronum, as random replacements similar to Scoredoom...
This allows all 308 Scoredoom monsters to be used in Zdoom, GZdoom and Zandronum, as random replacements similar to Scoredoom. This will allow these monsters...
These files, loaded in this order with zdoom/gzdoom (for Zandronum/skulltag see further down): 'SD-ADDONPACK.WAD SD-BONUSPACK.WAD ZDMRv5.pk3 sdgldefs.pk3...
if you are looking for a points mod that seems to do a lot of what Scoredoom does point wise in-game, but compatible with latest gzdoom (and maybe zandronum?) you can use lazy points scoring system Zscript mod:
Forum.zdoom.org (havent tried it)
Together with the Scoredoom Monster Replacement Randomizer V1.1.7 that should get you pretty close.
While I would love a universal version of ScoreDoom that I could use with all my other gameplay mods, this will do for now.
This comment is currently awaiting admin approval, join now to view.
Hi it is compatible with last version of gzdoom/lzdoom?
it is compatible with mod like brutal doom and project brutality too?
I love the concept of NonRandomSpawners in ScoreDoom. Hopefully, this feature should be implemented to GZDoom in a future update sometime soon, along with both addon packs as optional addons.
Scoredoom is already dead :(
work with zdoom or zandronum?
hello doom2016 arcade mode and gzdoom2.2
This comment is currently awaiting admin approval, join now to view.
have random spawn the monsters?
Spawns use Doom's psuedo-random algorithm. For single player, this will also spawn the same monster selection for the same difficulty settings and wads used, allowing for consistency for hi-score attacks. For CO-OP multiplayer this changes the monster selection to be completely random per play. There is a flag you can set for single player to be completely random per play as well.
do you Plan Project Brutality like randam Enemy spwan system ?