The First Age of the Sun and Moon is perhaps the most eventful timeline within the works of JRR Tolkien. It is steeped in theological and philosophical themes, while retaining the epic scale that most are accustomed to when they think of Tolkien. Our hope is to recreate, as accurately as possible, the words and ideas of the author into the Total War universe. As there is yet to be any concrete display of what we believe to be the greatest and most thought-provoking age within the world of Arda, here is to you Silmarillion: Total War.
Omens of War Patch
After nearly eighteen months of development, our final multiplayer-focused patch has arrived! As has been the case with previous patches, this is geared towards MP play, BUT it will also come with the first sketches of a campaign! The campaign is technically playable, but lacking in scripts and needs a lot of work before it is complete. However, you can enjoy it as a sandbox!
In addition, we have also gotten our Battle Editor back up and functional, allowing for scenarios to be made, some of which we have included. These are historical battles, complete with descriptions, images, and some helpful rules and guidelines to help you recreate these events.
Now on to the main event! Some of the changes you can expect to see in the multiplayer side of things are:
• A total stat overhaul for all factions that better incorporates all of the new traits, maps, and units into a uniform system. These include nerfs to speed and range of certain Dwarven units, removal of AP to axe shock troops across the board, small buffs to Ulfang armor and reductions in cost. You can find a more detailed summary of the overhaul below.
• Additional maps created by Stewie, Rex, and Jmonster
• Brand new human faction, Dor Cuarthol, the realm of Turin and Beleg.
• Maiar units with special abilities, complete with unique visual effects and flying ability.
• Various new units across factions, as well as changes to existing ones, such as unit sizes, detachments, artillery, artillery crews, chariots, and monsters. Fixed the floating driver for chariots, as well as the size of the vehicle.
• Changes to certain AoE attacks from projectiles.
• New skins for various units, as well as complete visual overhauls for certain factions, provided by Stewie
• Fixed various description errors
Silmarillion: Total War Multiplayer Overhaul
We hope you all enjoy playing Omens of War!
Summary of the newest S:TW Patch. Please see article for additional information.
A summary of the faction, its roster, how it will play, and some details that will hopefully answer most questions people may have regarding Valinor.
After months of hard work, we present our latest comprehensive patch! There is loads to talk about, have a peek!
Another quick article detailing one of the great houses of Elves, those of Fingolfin, High-King of the Noldor. Names are subject to change, as are a few...
**INSTALLATION INSTRUCTIONS* 1. ) Copy the Silmarillion_Total_War folder in this zip file to the following directory: Steam\steamapps\common\Medieval...
The War of Wrath is upon us! The newest installment of Silmarillion: Total War has finally arrived. This patch heralds the end of our multiplayer testing...
Stand alone patch for the latest version of Silmarillion: Total War. Please delete your previous installation before installing this patch. Step 1: Run...
A Halloween themed pack for the Medieval II Battle Editor. Includes 5 premade maps made by the Silmarillion: Total War community.
Full stand alone install. Please delete your old build before installing.
This is a full, stand alone version which represents the culmination of 4 months of work. It includes a host of new changes including: New mid tier units...
Hello, one thing I try to change the campaign model units but when modifying models_strat and descr_character it gives an error and I put the sicily example models for the children of feanor, faction
descr_character
sicily
dictionary 15
strat_model southern_general --- I put this one: sicily_general
battle_model feanor_general
battle_equip gladius, chainmail shirt helmet and rectangular shield
models_strat
type sicily_general
skeleton strat_named_with_army
scale 0.7
indiv_range 40
texture aztecs, models_strat/textures/red_general.tga
texture slave, models_strat/textures/res_general.tga
model_flexi_m models_strat/red_general.CAS, max
shadow_model_flexi models_strat/shadow_sword.CAS, max
and even then it gives an error. I don't understand in other mods, if it works, what should I do? There are no general models. I just want to add more so it looks better. Thank you.
Downloaded the game this evening, when I try to launch the mod it says "Cannot select exe file! Need correct medieval2 or kingdoms, but I have both of these already for older mods, also I have run the LAA.
Best to join our discord and ask in thenhelp channel. Were limited in the support we can provide here.
I follow the instructions but I cannot start the game.
Resmim.net
Finally, we've got it. Oh, thank you, Sir!
This looks cool imma try it RN. I can't wait to get started and see all the amazing things it has to offer.
Is there a way to remove the javelins from the Talath Dirnen Swordsmen?
Yes, but you'll need to do that on your own and it will make you incompatible with other players.
How do I remove them?
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It's a long process. Join the Discord and I can help you there.