Please note: If you're looking for support, then either post here (preferred) or PM me. I'm not around much, and I don't get email notification from posts in the various comment threads.
The patch contains various bugfixes and game improvements such as widescreen support, and provides some GUI tweaks. It also enables the use of the FMSel fan mission loader frontend with Thief 3 and bundles the most important T3 mods. It works with the GOG and Steam versions of the game.
Original game bugs and issues that have been fixed or improved:
Game improvements:
As an FM loader, the emphasis is on ease of use and reliability:
Additionally some optional tweaks have been incorporated:
All tweaks are disabled by default.
The full edition includes the mods The Minimalist Project, The Collective Texture Pack (a.k.a. John P), "GarrAT" Garrett Animation Tweaks, Thief 3 Gold, Briefing Videos and a small mod providing updated font textures. Please see those threads or the included readme files for more information. The update edition only includes the SU patch and the SneakyTweaker tool. It provides a much smaller download in cases where the mods are unchanged since the last release.
Acknowledgements:
Tester hall of fame: Estel Randir, Adsk1, Acleacius, Abysmal, fortuni, Maruchin, Linda, noblehelm, Cigam, mensch, AluminumHaste, Depili, Kerrle, decayedmatter, DJ Riff, lowenz, Lolwutman, Corsair, bikerdude, Beleg Cúthalion, Child Of Karras, gnartsch, chrish, Pheonix, PsymH, Hiatus, tolsen64, Xarg, Zaratul, voodoo47, Lord Soth, scavvenjahh, scarcow and TreyM.
This patch builds on previous fixes and ideas etc. from the following sources: massimilianogoi, tolsen64, Hadley, NotCarolKaye, daremo, Xiaopang, New Horizon, Pheonix, Kerrle, lolwutman, swaaye and UCyborg... Face-eating warning borrowed from Voodoo47.
A huge thanks goes to le Corbeau for NewDark and FMSel, to John P, New Horizon, Beleg Cúthalion and mensch for permission to include their mods, and to the FMSel translators: gnartsch (German), Briareos H (French), raven4444 (Polish), DonSleza4e and Glypher (Russian). Thanks also to clearing, Lord Soth and Esme for file mirrors.
A good four years after the last release, version 1.1.11 is out. Throwing the better-late-than-never card, here's what's new:
The code patch and installer:
Here's a video showing the full range of multisampling settings, with those that should actually work marked "OK". Also shows the fixed unpaused reading mode, which will no longer whip the camera around when you exit it:
Lots of work this time has gone into improvements and fixes for the Thief 3 Gold mod, by Beleg Cúthalion and myself with contributions from Glypher. The main improvements:
In all merged mission maps, the map name as used on the pause screen, save games and loading screens now use the original strings and textures for the two original half-maps, as shown in the video below. Notice how the map title in the pause screen (below "Paused") has changed after running down the corridor:
Dividing the merged maps into sections was made possible by code patching done for the (very WIP) City merging project. It also solves a problem with map titles either being meaningful (i.e "The Cradle") for the merged map but then the changed titles would override third-party translations, or rather confusingly using the original titles (i.e. "Outer Cradle") everywhere in the merged map as it was in T3 Gold 1.3.
Here's another video showing some of the new stuff in the Inn mission, like the map playing and looking like the original on EASY difficulty (and in case you were wondering: yes, all the tutorial elements are still there - on EASY), then restarting on HARD to give a peek of the new AI. (On NORMAL, the map plays like the original but with tutorial elements removed.)
The most important fixes in this version of T3 Gold (view the entire list here) are:
The latter two issues were confirmed by Terri Brosius herself - it took a while but now they're fixed...
Here's a video showing a glimpse of the Old Quarter briefing, and also the fixed conversation in full. (During the conversation it's easy to notice that the new tweak disabling Garrett's idle breathing animation is active here.)
Thanks to Glypher for skin fixes including the Compendium fix, and for testing and suggestions. Thanks to lowenz and Athalle for translation work.
Apart from T3 Gold there are only minor changes to the mods: The Collective Texture Pack has an additional option to disable the tutorial elements (footprints etc) and the Fonts mod has fixed a bug with the options for individual font textures.
Get it from the files section. Note that saves from Thief 3 Gold 1.3 are incompatible with this version but the Update Edition can be applied on top of the previous 1.1.10 Full Edition - at the expense of the new T3 Gold options having no effect.
Pre-release of the SU 1.1.11. Some new SneakyTweaker options, some improvements and lots of fixes in Thief 3 Gold.
An end-the-mission key combo, a bundled D3D9 wrapper DLL and more configurability and fixes for the Minimalist Project.
Fix for a bug in the tweaker's Minimalist Project playstyles option
Many changes, including one that makes very large maps possible!
Unofficial patch for Thief 3: Bugfixes, widescreen support, GUI tweaks, FM loading. This version includes the mods The Collective Texture Pack, Garrett...
Unofficial patch for Thief 3: Bugfixes, widescreen support, GUI tweaks, FM loading. Much smaller download for when there's no changes to the bundled mods...
Unofficial patches for the Thief 3 Editor: Have multiple independent editor installs, launch the patched game exe directly, generate IBT files easily.
Obsolete pre-release of the SU 1.1.11. Some new SneakyTweaker options, some improvements and lots of fixes in Thief 3 Gold.
Command line tools for manipulating Thief 3 (and, in some cases, Deus Ex 2) files.
Crude tool for locating loot, keys and arrows in Thief 3 and (primarily) its fan missions. Be sure to read the readme!
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So this is weird.
I had this mod installed and until recently, it worked alright.
Now, everytime I load into different zone, the game just keeps minimizing to desktop. I play on Win 10 in Fullscreen, and I never had this issue before. Only now, in last few days, the game decided to act ret*rded. And it's also seems to be random too, once the game will work as usual, and the other time it decides to minimize upon entering the next area.
And when I play on Borderless, while that goes away, I can't set my Brightness above 5, and the game ends up so dark I can barely see sh*t.
Where is the option to turn down the cut scene volume please? They are so loud, I can't even watch them! But I looked everywhere through the Tweaker app and can't find this option.
Does anyone know where it is ?
It's on the Other Tweaks page, near the bottom.
Hey there,
i wanted to ask if you know why i cannot change my gamma.
when i make it lower or higher it doesn't change something.
It is way to dark to play?? Rest of the game is running good.
hope for your help
You're probably not running in true fullscreen mode, either because you changed the mode in the tweak tool, or because of Windows shenanigans behind the scenes.
Also, the proper way to play Thief is in a completely dark room. :)
Hello, I have a serious problem with Thief Deadly Shadows, and that is that when I get to the Stonemarket the game closes (crash), and also the chapter where we reach the pagan sanctuary through the pagan tunnels does not load, the game breaks immediately. to load the pagan sanctuary, I am playing this on Windows 10, and I have the sneaky upgrade mod installed, but I still have those two problems when playing. And one last thing, if anyone knows if there is any Spanish translation of Thief Deadly Shadows, please let me know.
Thank you, Greetings from Argentina.
I've replied to your questions i another comment.
Will enabling EAX per the instructions here cause Sneaky Upgrade to break at all? Steamcommunity.com
I have this weird issue where after installing Sneaky Upgrade v1.1.11 and enabling EAX per the instructions above, my load times increased significantly.
Worse still, during the first South Quarter level (after End of the Bloodline), whenever I saved and loaded (both normal and quick saves/loads), my position would be reset to the start of the map and I'd lose all items and loot (including arrows). Saving and loading was working fine in the levels prior (aside from load times being pretty long).
I did a fresh install of Deadly Shadows with Sneaky Upgrade but didn't enable EAX this time and my saves and loads are working just fine now in the South Quarter level.
Edit: On the fresh install, I also disabled "Plaintext Save Names" in SneakyTweaker.
Any idea what might have possibly caused the initial issue with my saves not saving/loading correctly?
I really want to play with EAX enabled but I'm worried that it may be the cause of my saves and loads breaking the first time around. Not sure if the Plaintext Save Names previously being enabled played a role though.
Update: I have just completed the Sunken Citadel mission after starting a brand new game. All worked fine until after completing the mission where, after arriving back at the Keeper Library, I am experiencing the exact same issue as described above.
No matter how far I progress into the Keeper Library, any quick saving and loading results in my position being reset to the start of the map (Garrett's room in the Keeper hideout) and all of my items and loot lost.
If I load back to a normal save from an earlier level (such as Sunken Citadel), quick saves/loads work fine.
Absolutely no idea what could be causing this issue, so any help would be appreciated as this is hampering my ability to progress in the game.
Edit 1: I just completed The Sunken Citadel a second time. All saves in The Sunken Citadel work fine but the issue reappears as soon as I return to the Keeper Library. All saves and loads reset me back to the start of the Keeper Library with my loot and inventory gone. This isn't solved by loading my save in The Sunken Citadel and recompleting the mission. All saves in The Sunken Library are broken.
Edit 2: Looks like it is quick saves that are broken. Having tested further, normal saves are indeed working fine but quick saves intermittently break. They'll work in one mission. then break in the next. For example, only normal saves and loads worked in the House of Widow Moira mission, but now they're working in the Clocktower mission.
Edit 3: Just finished the Clocktower mission and reached Stonemarket plaza, now both normal and quick saves are producing the same issue. Can't progress like this :(
The only changes made to my game is 1) EAX being enabled per the Steam guide above, 2) I have disabled "Plaintext Save Names" in SneakyTweaker, and 3) increased quick save slots from 2 to 4.
Update:
Just reached Day Six and I am hard blocked from proceeding in the game. Whenever I reach Stonemarket Plaza, I receive a notification saying "Objective Incomplete". When I get to South Quarter, no Enforcers spawn in Stonemarket Plaza or Garrett's apartment, nor does the note in the apartment directing the player to Black Alley.
When I travel to South Quarter via the Docks instead of Stonemarket, the game continues as normal, Enforcers spawn, and I meet the Keepers in the Graveyard, however, the "Objective Incomplete" message appears as soon as I enter Stonemarket Plaza afterwards.
When I climb the wall to enter the Keeper Library, the cutscene for the beginning of Day Six plays again (Caduca's murder discovered/Garrett's trial) and instead of beginning the next mission, I spawn somewhere back in Stonemarket.
Extremely bizarre bugs present here and I'm not sure what to attribute this to (the base game or v1.11.1 of Sneaky Upgrade). Please help :(
Update - 9 Jan. 2024: I have managed to solve all of the issues present here by downgrading to v1.1.10 of Sneaky Upgrade and using someone else's saves I found online. Have managed to complete the game with no further issues after doing this.
Can you upload some of those saves - both the ones that fail, and the last save before each one which is working?