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Road To The North (RTTN) is built on top of "Call of Misery".
RTTN is made for roleplayers who love an immersive mix of survival, realism, story and interaction with interesting new characters. There are 37+ new missions, which cover most of 32 large maps in the Chernobyl exclusion zone. All maps have been placed on a completely new world map (satellite), with level positions inspired by the real life Zone. Mission updates are easy to follow,as updates can be read in the PDA and in a self writing journal item.
"RTTN has that Roadside Picnic feeling. Everyone entered the Zone for their own reasons and everyone is connected to eachother in some way. The game adapts to your choices and world events, changing dialogs and missions. Characters you meet have their own interests and personalities, some will tell you their story. Everything included is lorefriendly to stalker, based on the information we can find in the original games and will take you on a well written journey. The world's size allows you to choose your own path, the order in which you play missions and write your own story as well. The Zone is an unforgiving place and it will be difficult to survive. Take your time, explore, roleplay and.. Good hunting, Stalker."
Unique new content will surprise players who previously played the S.T.A.L.K.E.R. series such as new mutants, team exploration and the ability to disguise yourself as another faction. Light campfires, cook, go hunting for mutant parts or buried treasure. Your gas mask will now require filters and some suits come with oxygen tanks. Missions have permanent consequences and unlock different paths, even the side missions. Factions all have their own roles in defending against the Monolith, which are an extreme threat and will take new territory if you let them. A mysterious new faction called "The Beyond' can be discovered.
There's a ceasefire between Duty and Freedom near the bar area. People will talk about the ceasefire and the growing tension between factions. Stalkers send eachother messages about what is going on in the world, what they find on corpses and will report the dead (Tronex addon).
Road To The North story compatible factions are: Loners, Ecologists, Clear Sky, Duty, Freedom.
Other factions are usually enemies of the main story characters. You can still play as a faction like Bandits or Monolith, to play repeatable dynamic missions (non story) for those factions.
Other features I merged from existing mods can be found below.
Installation: Unpack and start Stalker-RTTN.exe, that's it! Do not place RTTN in another stalker installation, it is "standalone".
Q: On launch, I receive the message "A S.T.A.L.K.E.R. call of pripyat installation has not been detected ...... requires you to own a valid copy of GSC game world's S.T.A.L.K.E.R. call of pripyat?"
A: The engine looks for a S.T.A.L.K.E.R. Call Of Pripyat cd key on launch to prevent piracy of the original series and support GSC Game World. CoP is available on Steam. If you already own CoP, install it once so the cd key is registered on your PC. Road To The North does not use any of the files from the CoP installation, just the CD key.
Q: MSCVP***.dll is missing?
A: Install Microsoft Visual C++ redist.
Q: My character is dying and I don't know why?
A: This is usually radiation (use geiger counter). Items like cigarettes, vodka and some medicine can be used to lower radiation. Uncheck daytime radiation in the options menu.
Q: Where do I go, in what order?
A: Missions unlock while you progress. When ready, start with the mission at Skadovsk (yellow mission marker on the PDA). This mission must be completed successfully to start the story, or it will lock the main mission. If an area is too difficult you should return later with the right gear.
Q: I can't finish the first mission (chimera at Zaton)?
A: Deal enough damage (shotgun) on the chimera to complete the mission successfully. This mission may not fail. The many simulated elements in the world are unpredictable. If you can not pass this mission for some reason, try it again at a later moment or get a cheat addon from the ModDB addons to skip the mission.
Q: Crashes!
A: send me a message with your issue. The mod is very stable. Keep in mind that high video settings like full grass distance, or making changes to the mod yourself can make it unstable. Try lowering the lighting distance/grass distance for example.
If the crash occurs on a new installation during the splash screen (without error):
1. Make sure that the installation directory of RTTN is as short and simple as possible. Some long paths can crash.
2. Create an exception for the installation directory in your antivirus settings.
3. Unzip RTTN again to ensure it was not corrupted during unzipping.
Q: My inventory icons are bugged/stretched/missing and I didn't mod anything myself?
A: In the graphics options, increase the texture detail slider to maximum and (in some cases) switch to another dx(10/11) setting. This problem seems to differ a bit per system, but it seems that incorrect texture coordinates are used for lower settings. For modders: keep the ui_icon_equipment.dds size low and export with DXT1. a 4k DXT5 file caused this issue for me on a high end system.
Q: Text fonts are very small or large?
A: Text scaling isn't perfect in the engine. Fonts on screen resolutions close to 1920x1080 are alright. Extremely low or high resolutions (4K) show large or tiny fonts.
Q: How can I improve graphics of distance objects / depth of field?
A: This might decrease fps a small bit. insert the following console commands in-game (c /> r2_ssa_lod_a 32, r2_ssa_lod_b 32, r2_dof_far 1250, r2_dof_kernel 1
Q: I'm getting some FPS drops?
A: Please make a detailed report, so I can investigate it. Short fps spikes are normal in the engine. Known drops are caused by some anomalies (hd particles) and dynamic lighting (lamps). The mod is build for medium > fast PCs. on a slow pc or laptop, switch to low graphics, lower resolution and choose static lighting.
Q: Can I be a female character?
A: The included gender patch folder contains files to copy into the gamedata folder. When starting a new game you can choose from female icons (on the bottom of the icon list) which will set the gender.
Q: How do I use the gas mask filter / oxygen tank?
A: Filters are for compatible masks, which are most of them except for cloth sheet and metal helmet. Oxygen tanks are used with SEVA suits. Filters and tanks can be "Used", to set it as an active filter/tank. Depending on what you are wearing, the system will automatically choose between tank or filter. A tank or filter can receive environmental damage while using a mask. Without a filter you have no protection.
Q: How do disguises work?
A: Wear any faction suit to disguise yourself. A disguise status can be seen on top of the inventory menu. If you put on a suit in front of the enemy, your disguise will be lost. If you shoot anyone from the faction you are disguised as, your disguise will be lost. If for any reason the enemy sees through your disguise, travel to another level and they might forget you. Friendlies think you are their enemy if you disguise yourself as their enemy. Take off your disguise to make them friendly again (do not shoot back). View the faction relations tab in your PDA to plan ahead.
Q: Duty starts shooting at me when I walk into their base / What about the ceasefire?
A: If you are Freedom, or disguised as freedom, Duty will become hostile if you enter their base.
Q: Some characters do not respond to combat / are invincible?
A: This is a rare occasion when character simply may not die or initiate combat, to keep the story going.
Q: The game is too dark?
A: The following values can be set from the console, or in user.ltx: r2_sun_lumscale [-1.000,3.000] - Multiplier for illumination from sunlight, r2_sun_lumscale_amb [0.000,3.000] - Multiplier for ambient / background illumination from sunlight, r2_sun_lumscale_hemi [0.000,3.000] - Multiplier for hemi-illumination / evenly distributed light over surfaces
Q: Cat graphics stretch, or texture glitches
A: This seems to be hardware / driver / engine related beyond my control which make them appear only for some users. Switch DX version or turn off parallax.
KaroTheStalker
EzgiCtankep
WTFSexyheadphones
Sophie V Weg (sjebberd)
Alex - Alexandr Chrome Rybak
Michaela Bušovská
Seda145 (Roy Wierer)
Songs:
-- Vanya Importent / Alex Heidern : "Addaraya - Gurza dreaming (cover)"
-- Raffaele Du Marteau : "Dreaming of Nowhere"
Voice:
-- 11linda - "female player voice effects" Freesound.org
Matias Nicolas Machado
Seda145 (Roy Wierer)
Special thanks: - Jonathan Eversen, for testing some missions, features and TAZ.
Special thanks: - ColonelRH for testing TAZ and TAZ ltx fixing
Seda145 (Roy Wierer)
Special thanks: - Benjamin "Razorizz" Andersson for the character "Razor" and his mixtape mission.
Seda145 (Roy Wierer)
Benjamin "Razorizz" Andersson
Seda145 (Roy Wierer)
Seda145 (Roy Wierer)
paranoiia8
Special thanks: - Cameron James Wellman, for creating "Nightshade" concept art.
Special thanks: - NeonQueen (FO4 Crocodile hairstyle) for the hair model used on Anna.
Special thanks: - Elles Boer, for the vector version of the RTTN logo.
Seda145 (Roy Wierer)
Paranoiia8
Seda145 (Roy Wierer)
Special thanks: - Haskins Laboratories, for XRay material.
Dimon12321, FlamingDuck, AV661194, [BY]Gre4ka, WakeUpDeath!, S.T.A.L.K.E.R666Z, cenak, Muraxez, Nuclearoid, Aonestr, hlgrm, ItsAPenta, Sveta Torlak, SevenRus, Kostya Chernyak, Stepan Ivanov, and anonymous users
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Road To The North is built on top of a collection of many other amazing S.T.A.L.K.E.R. mods. Because many mods have been merged together in the past, it is often difficult to find every person who has worked on the included mods. Please send me a message if I should change something in the credits, or if you should be in it.
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Seargedp
MDT
TAZ TEAM Mp5lng, Alex “TheTazDJ”, Kuba Wasiak, Tank1092 Alpha tester: Nezdad Kajtazaj ”Snow” Special thanks for: ky-ky, Comrade-bear
TeamEPIC, Russian Com/DA team, Junx, LostAlphaRus, Master_Boli, nik19845, cat Maxim
bi0nicman, Sasha Tulunzhi
Tronex
Paranoiia8
Tronex
thales100, Greshnik13rs, CAHCAHbl4
Greshnik13Rs
DoctorX01
DoctorX01
r_populik
Tronex
Tronex
SashaRed
bi0nicman, Sasha Tulunzhi
Seda145
Seda145
Jack, VodkaChicken, Victor Makarin
spikensbror
SashaRed
TKGP
av661194, Shoker, dimitrian
av661194, Shoker, dimitrian
crazyiscombine
Fohom
brankovich, Porpeta Voraz
tsěsarĭ, anon
Hello S.T.A.L.K.E.R.S.
Developers will be glad to hear the Addons section is now unlocked!
With the most recent "Emergency Patch V13" Road To The North is now Addon friendly.
This means the most important bugs have been patched,
Translations can be added easily by adding xml files
and addons will be highly compatible with future patches.
Bug fixing / Patches should be included with the "emergency patch" by me.
If you have patched a bug, please contact me so I can include it with the official patch.
New content might become part of the official release if you contact me about it.
Addons are easy to maintain since "emergency patch V13" as existing files won't change often anymore.
Examples of often requested addons which should be uploaded in the addons section are:
- fov zoom configurations
- trader/economy configurations
- difficulty / carry weight configurations
- minimap
- ui overhauls
- music / sound changes
- 3D model changes
This is part 2 of 2 of Road To The North + all patches including V13.8.2. The zip file contains a part of the game files. Part 1 can be found in the ModDB...
This is part 1 of 2 of Road To The North + all patches including V13.8.2. The zip file contains a part of the game files. Part 2 can be found in the ModDB...
This is Road To The North + all patches including V13.8.2. You need nothing else to get started. The zip file contains a link and a mirror (Google Drive...
Also known as the "Emergency Patch". This patch can be installed at any time and is fully compatible with old save files. The patch includes fixes and...
To switch between Male/Female player sounds and textures, you need these files if you don't have them already. Pick a gender folder and merge it with...
This file contains official cheats and workarounds. These are not required to get started with Road To The North and must be handled with care. Do not...
Just wanted to say I'm amazed how much this community has grown and is active many years past initial release. Thank you all.
TL;DR
1) What's red icon Imgur.com 2) Character won't stop making strangling sounds, what to do?
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Long Story:
Hi, I went for artifact hunting where I got radiated heavily, but I managed to get rid of this radiation - currently Geiger counter shows 0 mSv, as shown in the screenshot: Imgur.com
However there's still a strange red icon on the right (just below stomach icon) which won't disappear and my character is breathing seriously heavily like it getting choked.
So what does this icon mean and what can I do to stop this heavy breathing?
Also - do you know any resource describing all HUD icons in RttN/CoM/Misery?
Is your helmet broken? Try taking it off.
The Icon is in the ui_actor_hint_wnd texture, one I didn't modify. Should be present in COM / Misery as well. I think it indicates the helmet damage. While wearing a helmet the breathing noise also changes. It could sound a little heavy but if you sound like dying... well that should only happen if you are low on health :).
Is it possible to change faction midway like Mercs and continue on the story? Or it disable it? And is there any to increase the a-life? Instead of 1.25 i would increase it to 1.5 or 1.75 will it break the game? The mod is amazing the horizontal map is much more fun to roam.
"(Alife) Instead of 1.25 i would increase it to 1.5 or 1.75 will it break the game? "
This setting is inherited from COC or COM that RTTN is built on, it's hard to say how much this influences the system. I assume that changes to the number will change the game slowly over time, when NPCs die and require to respawn. Some areas have their own simulation files though and will respawn a pre set of mutants and amounts based on an area, or progress in missions.
Changing the setting you found won't break anything.
"Is it possible to change faction midway like Mercs and continue on the story"
Well if you are neutral / friendly with another faction you can switch to that faction through dialog. However, once you become enemies with characters which are important to the story, they might be able to die or start combat which ends the story very quickly. On the main menu (new game) you will see which factions are story compatible in the descriptions
Technically it shouldn't break anything but you couldn't progress story properly because all non-compatible factions are enemies with Loners.You could pump up relations with loners first and with ecologs if you play bandits and then switch but i have no idea how some dialogs would work :)
i wanted to know something similar to this , if its possible to play the story if you start the game with a faction that is non-compatible with the story by switching factions
You could through scripting but characters might be dead or hostile, I can't guarantee it.
Hi Seda145, hope all is well. I have been playing RTTN for a while now and am having a great time. Thanks again for your hard work on this wonderful mod.
Question: how does the hidden stashes feature work? I understand that a shovel is needed to search for them, but is there a specific way to know where they might be without getting stash coordinates (i.e., to search for them)? Thanks.
Thank you :). Some stashes only appear after getting coordinates, but those are bag stashes for which you don't need a shovel.
Shovel stashes are locations in the ground for which you don't need coordinates to find them. When carrying a shovel a message will appear that the ground looks like something is buried nearby when you get close to the position.
Understood. Thanks.
One more question: are Zaton and other areas (e.g., Truck Cemetery) supposed to be infested with zombies and no other hostile (to Loners) stalkers? I recall that in CoP Misery, Zaton and Jupiter would be frequented by Bandits, Mercenaries, and Monolith. Note that I have not yet turned off the Brain Scorcher, so this might have something to do with it.
CoP Misery and CoC are completely different games(CoP is a story game and CoC is just freeplay platform, RTTN is based on it) but some spawns are similar i.e. bandits have their base at Jupiter too and so do Mercenaries at Zaton also from time to time you could stumble upon some wandering Monolith patrols on both of these locations otherwise yes it's mostly zombies inhabit there. CoC platform itself make a certain feeling that the game is kinda empty at least in few mods that i played which based on CoC but imo it is not a bad thing for roleplay.
And right brain scorcher is probably an issue too at least in some mods that northern locations are almost empty before turning it off.
That changes from time to time. Mutants and stalkers travel. and spawn. In COP the mercenaries had a base in Zaton but that's a different story.