Rise of the Reds – or ROTR for short – improves upon the C&C Generals formula while also adding its own distinct elements to it. Most notably, the mod adds two completely new factions, the tank-heavy Russian Federation and the defence-oriented European Continental Alliance. In addition, the three original factions China, USA and GLA have been greatly expanded and redesigned in a variety of ways, with several new units, buildings, powers and abilities to explore and combine in your in-game tactics.
Check the read-me and Change-log in the file for further details NOTE: that this is not a full release and requires ROTR Release V1.85 to be installed for this patch to work properly
****** Bug Fixes ******
-Using USA Paradrop will no longer cause the game to crash into a serious error if both veteran company and chem suits are purchased
-Missile defenders no longer crash the game when they were produced when they had both the chemsuits and veteran company applied to them
-Missile defenders will no longer get stuck in their laser lock mode while garrisoned in a Firebase
-Rangers no longer crash the game when they were produced when they had both the chemsuits and veteran company applied to them
-Vanguards no longer crash the game when they were produced when they had both the chemsuits and veteran company applied to them
-Artillery units that need to deploy should no longer get stuck in an attack pattern preventing them from moving/undeploying
-Jumpjet experience levels edited to more reasonable levels
-Humvee door animation now properly closes the doors after occupants exit the vehicle
-Tremor no longer has a shadow bleed bug on its 2 warning siren towers
-Recycler now properly uses all its voice recordings
-Recycler recovery animation no longer resets when the vehicle becomes severely damaged mid animation
-Solar reactor addons no longer become more expansive after building a Deployment Zone
-Solar reactor addons will now properly get stealthed by GPS Scramblers
-Marauders and Scorpion tanks now correctly get their health decreased with the hover upgrade instead of it getting increased
-SEAL C4 Bombs will no longer permanently destroy Oil Derricks
-Exploit that allowed ECA players to gain the benefits from all 3 protocols fixed
-Mole minelayers no longer causes severe stacks of mines to appear when used multiple times on the same location
-VDV RPG Troopers now correctly receive their range bonus when upgraded with compressed missile engines
-Hellion will now correctly gain red rocket trails when heroic
-Tank Hunter flak cannon smoke trails are no longer visible through the fog of war
-Sneak Attack tunnels will no longer transform themselves in to either a Armsdealer, Hideout or Barracks when upgrading recyclers on top of them
-Igla Troopers standard missiles can now be properly intercepted by PDL or blocked by counter measures from the US faction.
-AT Drones no longer cause severe frame rate drops burrowed
-Propaganda icons will no be way to large on infantry units
-Black Market merchants will now properly get stealthed by GPS Scramblers
-Black Market merchants can no longer be thrown away by large weapon blasts
-Topols can no longer be exploited to arm multiple of them by placing them close to each other
-Guard Dog Will no longer have its healthbar, propaganda icon and veterancy icons hover much higher above the unit then other infantry units
-Minigun Team Will no longer have its healthbar, propaganda icon and veterancy icons hover much higher above the unit then other infantry units
-Disruptor Team Will no longer have its healthbar, propaganda icon and veterancy icons hover much higher above the unit then other infantry units
-Javelin Team Will no longer have its healthbar, propaganda icon and veterancy icons hover much higher above the unit then other infantry units
-Grumble Head Lights now work properly
-Crusader tanks will now properly display damaged models on snow maps
-Crusader tanks are no longer immune to the effects of Nerve gas
-Chemical lab will no longer unstealth its self when garrisoning it with a command truck while its in range of a GPS scrambler
-Hind will no longer lose its air guard mode button when upgraded with Goliath
-Made the "Invisible Conscript" unable to interact with other players (this only happened AI Skirmish)
-Blackout nodes now correctly show their timers in the tooltip
-Marauder now properly receive its armour bonus when upgraded with stolen tech ERA
-Marauders no longer lose their mine immunity when upgrades with Recycler ERA armour
-Pandora Neutron explosions will now properly topple trees in the direct vicinity to the explosion
-Chinese Cluster mines will no longer get drop inside a buildings collision box and thus becoming impossible to clear by dozers
-European Mine Drop mines will no longer get drop inside a buildings collision box and thus becoming impossible to clear by dozers
-VDV Infantry (both regular and RPG) will now properly use a parachuting animation when being airdropped
-Tech Repairbay will now properly render its model on a snow night map
-Reinforcements Pad will now properly show transparency on its fence texture on the night and snow night conditions
-Pandora upgraded solar burst now properly sets trees ablaze like the none upgraded one does
-Chinese structure mines will no longer disappear when a building scaffold is placed on top of them by a construction unit
-Chinese structure mines now properly display a explosion effect when triggered
-Large supply piles no longer cause collectors to drive(or fly) off to the most south western corner of the map at random
-Fixed issue where a demo truck variant was using the wrong damaged model (which also created a texture error)
-Hunchback can now properly force fire when reaching its heroic rank
-Rubble bunkers will no longer shoot through buildings
-Gepard no longer loses its air guard button when the Manticore protocol is researched
-Scorpions will now correctly fire their GLA recycler stolen tech rocket when heroicly ranked
-Rocket Buggies will now properly reveal themselves form the fog of war when using mortars
-Shenlong now properly gains damage bonuses when achieving Veteran, Elite and Heroic ranks
-Interceptors now correctly gain red smoke trails for their rockets when heroicly ranked
-Scorpion will no longer elevate its gun barrel to ridiculous heights when ordered to attack targets over a great distance
-Marauder will no longer elevate its gun barrel to ridiculous heights when ordered to attack targets over a great distance
-Paladin will no longer elevate its gun barrel to ridiculous heights when ordered to attack targets over a great distance
-Recycler with USA T2 salvage now correctly becomes stealthed when in a GPS scrambler field
-Mole Minelayer will no longer cause serious lag issues when deploying its mines
-Crushing a Leopard will no longer leave a indestructible hulk
-Crushing a Jagd Mammut will no longer leave a indestructible
-Frank Jaeger can now properly sabotage a solar reactor which has been upgraded with defences
-BMD-4 Sprut upgrade will now properly use its damage model when attacking
-Pandora now properly gains experience from its kills
-Stinger Missile sites now properly gain 25% damage against air targets when upgraded with AP Rockets
-Rocket buggies no longer show a shadow bleed glitch when destroyed
-Claymore will no longer fire 5 shots instead of 6 when manually deployed
-American Supply Center now give back the correct amount of refund value when sold
-ECA Supply Yard now give back the correct amount of refund value when sold
-Russian Supply Warehouse now give back the correct amount of refund value when sold
-Shilka no longer shows a shadow bleed glitch when being airdropped
-BMD-4 no longer shows a shadow bleed glitch when being airdropped
-Cyclops no longer gains a 20% range bonus from the Search and destroy battleplan
-SEAL can now properly destroy Industrial Plants, Solar Reactors and Region Commands instantly with a C4 Charge
-Troop Crawlers can no longer grant permanent propaganda to friendly units by putting them into tunnel networks
-Scrambler station can no longer be destroyed by toxin based weapons
-Scrambler Station Jamming pulse no longer effects aircraft
-Scrambler Track Jamming pulse no longer effects aircraft
-Fenris now properly spawns a ECA tier 2 salvage crate when killed by a GLA enemy
-Pandora now properly spawns a ECA tier 2 salvage crate when killed by a GLA enemy
-Manticore now properly spawns a ECA tier 2 salvage crate when killed by a GLA enemy
-Fortifications no longer block certain anti-garrison weapons from clearing them
-Machinegun Boris no longer gains permanent garrison bonuses when the "Compressed Missile Engine" upgrade is purchased
-WASP drones now attack properly with their missiles and machineguns all the time
-Russian radar should now remain functional when loading previously saved games
-Engineers no longer show an odd blinking effect on their repair aura when effected by propaganda and other weapon boosting auras
-Command Centers can now be properly repaired using the Emergency aid power
-Shmel Trooper no longer reveals its self on the minimap when firing smoke rockets
-Shmel Trooper smoke rockets now properly gain red smoke trails when Heroic
-Solar Burst can now properly damage flame immune units
-Black Market Arms merchants will now disappear when the black market is captured
-Rank 3 frenzy now correctly last 100 seconds rather than 60
-Fixed several code errors that could have caused mismatches
-Supply stash will no longer be automatically targeted
-Hideout will no longer be automatically targeted
-Terrorists will now properly detonate all the time when crushed and not simply die at random
-Rebel Boobytraps will now properly destroy whatever structure the enemy is trying to capture or take
-Attack Dogs can now properly gain experience
-Gazelle now properly receives red smoke trails when Heroic
-Gazelle can now properly target Jumpjet Infantry
-Redguard can no longer be exploited to melee infantry at a long distance
-Combat Medic will no longer provide a healing aura when inside a transport
-Commando Medic will no longer provide a healing aura when inside a transport
-MTP will no longer provide a healing aura when inside a transport
-Repair Drone will no longer provide a healing aura when inside a transport
-Manticore Drone will no longer provide a healing aura when inside a transport
-Mercenary Runner can now be properly detected by stealth detectors
-Partisans will now properly reveal themselves when firing at all times
-Fallen Empire walls can no longer be garrisoned by the AI
****** Program Changes ******
-Launcher updated to fix some crash issue that made people unable to start the game properly
-Launcher Software updated (this should fix some unexpected crashes)
-SWR.Net is now windows 10 compatible
-SWR.Net should no longer have any IP Conflict issues
***** Map Changes ******
-Supply Docks and other supply sources no longer obscure the line of sight for units (this means that any unit can fire over/through them)
-Dark Mountain (ZH) map replaced by its (Gen) counter part (with ROTR supply setup)
-Forgotten Forest Supplies moved closer to the first player location bringing it in line with the opposite start position
***** Global Changes ******
-All Helicopters that can engage aircraft now also have an air guard function
-Infantry emerging from a destroyed transport are now untargetable for 0.5 seconds
-Supply dock now has one additional visual variant
-Canister cannon weapons effects improved
-Shotgun weapon effects improved
-Build times for all tier 1 technology buildings equalized to 30 seconds
-Build times for all tier 2 technology buildings equalized to 55 seconds
-Russian EVA now has an audio queue when a building is being captured
-European EVA now has an audio queue when a building is being captured
-Detection range for traps, mines and other explosives detection units increased from 100 to 130
-Detection rate for traps, mines and other explosives standardised to 100 ms for all viable detectors
-Dozers/construction vehicles damage resistance from "INFANTRY_MISSILE" weapons decreased from 60% to 30%
-All tech buildings now provide a small amount of experience when destroyed (only after they have been captured by an enemy)
-When the Superweapon limit is turned on you can now build one of each type of Superweapon of all 5 factions
***** USA Faction Changes ******
-Added New Recon Drone (New T0 US Scout unit)
-Added Point Defence Laser upgrade (Grants Avengers and Repair drones point defence lasers)
-B1 Lancer carpet bomber Model and Cameo updated
-Supply lines upgrade now available from the Detention Camp instead of the Strategy Center
-Vanguard now requires either Drone Assembly or a Warfactory before they can be trained
-Burton Model and Cameo updated
-Tomahawk Model and Cameo updated
-Chemical Suit decal texture updated
-Flashbangs are no longer granted automatically with the detention camp and now has to be purchased at the Barracks
-Green Berets no longer require a detention camp for their Grenade Launcher and can use them by default
-Cyclops now has a very small amount of splash damage for its anti-air laser
-Viper missiles now gain 25% damage increase from the laser guided missile upgrade
-Pathfinder can now instantly detach or attach his silencer but won't be able to attack for 4 seconds when switching
-Ambulance receives 30% of the total damage from toxin weapons rather than being immune them
-Little Birds can now perform combat drops
-Sentry Drone no longer gains a detection pulse ability from the "Advanced Drone Warfare" upgrade
-AT Drone maximum movement speed increased from 70 to 100
-Battle drone cost decrease from 300 to 200
-Targeteer cost decreased from 200 to 150
-Advanced Training upgrade cost increased from 1500 to 1800
-Advanced Training production time increased from 45 to 50
-Hunter Killer Drone now has a unique vissual effect when activating its stealth mode
-Hunter Killer drones will now re-stealth after 0.5 seconds instead of 2.0 seconds
-Hunter Killer no longer requires Drone Assembly before it can be build
-Hunter Killer Drone maximum Health decreased from 180 to 150
-Hunter Killer Drone hitpoints gained from the "Drone Armour" upgrade increased from 80 to 110
-Predator Drone no longer requires Drone Assembly before it can be build
-Predator Drone Cost increased from 400 to 500
-Predator Drone maximum health increased from 50 to 90
-Predator Drone sight range decreased from 300 to 250
-Predator Drone now build from Airfield
-Predator Drone now requires a Strategy Center before construction
-Predator Drone now has its stealth detection ability by default
-Predator Drone now gains a detection pulse ability from the "Advanced Drone Warfare" upgrade
-WASP Hive no longer requires Drone Assembly before it can be build
-WASP Hive cost increased from 1200 to 1400
-WASP Hive maximum Health decreased from 250 to 220
-WASP Hive weapon range decreased from 350 to 300
-WASP Hive Gains a 15% range bonus from the "Drone Warfare" upgrade
-WASP Drones model updated
-WASP Drones no longer have their missile launchers by default
-WASP Drones now gain missile launchers from the "Drone Warfare" upgrade
-SEAL cost decreased from 800 to 700
-SEAL can now attack vehicles with its primary weapon
-Crusader cost increased from 900 to 1000
-Crusader Now has a coaxial Machinegun like the Paladin and Acolyte
-Crusader health increased from 480 to 550
-Crusader Hover Drive cost decreased from 300 to 200
-Crusader Hover Drive health penalty increased from -15% to -25%
-Crusader Hover Drive production time decreased from 10.0 to 6.0 seconds
-Crusader Hover Drive is now compatible with composite armour and no longer removes its benefits
-Crusader Hover Drive now provides a 70% damage resistance against Land Mines
-ATV Humvee model and cameo updated
-ATV now has a turret
-ATV can now deploy a temporary point defence drone
-ATV Humvee damage per shot decreased from 5.0 to 4.0
-ATV Humvee firing sound updated
-ATV Humvee no longer has to pause between bursts and now fires constantly
-Humvee cost decreased from 700 to 600
-Humvee Tow increased from 300 to 400
-Humvee Tow missile upgrade cameo updated
-Humvee Tow Missile damage decreased from 65 to 60
-Nighthawk health increased from 150 to 160
-Nighthawk Bomb trajectory improved (mainly cosmetic)
-Nighthawk Primary damage decreased from 300 to 200
-Nighthawk Secondary damage decreased from 100 to 75
-Nighthawk now does 100% extra damage if it manages to directly hit a unit or structure
-Nighthawk bomb drop range decreased from 250 to 200
-Javelin ASCAT primary damage radius increased from 25 to 35
-Javelin ASCAT secondary damage radius increased from 40 to 65
-Javelin Team cost decreased from 900 to 800
-Pilot can now traverse cliffs (this will also prevent them from dying when they land on them with a chute)
-Pilot can now swim in the water (this will also prevent them from dying when they land in the water with a chute)
-Pilot is now completely immune to all types of damage while dropping down from a parachute
-Avenger movement speed increased from 40 to 60
-Avenger no longer has point defence lasers (needs upgrade for this instead)
-Repair Drone Cost increased from 500 to 600
-Repair Drone no longer immune to mines (Recon Drones now do this)
-Repair Drone can no longer disarm mines (Recon Drones now do this)
-Blackhawk damage resistance from "GATTLING" weapons increased from 30% to 40%
-Blackhawk damage resistance from "SMALL_ARMS" weapons increased from 30% to 40%
-Comanche Missile speed increased from 300 to 500
-Comanche Weapon range increased from 210 to 220
***** Chinese Faction Changes ******
-Tank Hunter TNT Charge Removed
-Tank Hunter can now throw a short range Satchel TNT Charge
-Black Lotus capturing building Hack time required to capture a building increased from 4.0 to 6.0 seconds
-Black Lotus Disable vehicle Hack time require to disable a vehicle increased from 1.0 to 2.0 seconds
-Black Lotus Cash Hack time require to steal cash increased from 3.0 to 4.0 seconds
-Black Lotus Cameo updated
-Black Lotus will now show a decal when her Com-Channel Hack is active
-Black Lotus Com-Channel Hack is now a toggle rather than a timed ability
-Minigun Team Deploy time decreased from 4.6 to 2.0 seconds
-Minigun Team Cost decreased from 600 to 500
-Minigun Team Build time decreased from 10.0 to 7.0 seconds
-Minigun Team now required a Warfactory before they can be build
-Minigun Team weapon range decreased from 250 to 220
-Hellfire MiG minimum weapon range decreased from 80 to 50
-Nuke Cannon holdfire more removed
-Overlord Tank Model and Cameo updated
-Overlord cost decreased from 2000 to 1800
-Shenlong cost decreased from 2200 to 1900
-Shenlong is now immune to mines
-ECM Tank Communication Jammer ability renamed to "Overcharge Jammer"
-ECM Tank Overcharge Jammer ability area effect range decreased from 210 to 180
-ECM Tank Overcharge Jammer ability will no longer make units unselectable
-ECM Tank Overcharge Jammer ability will no longer disable the ECM Tank's ability to deflect missiles
-ECM Tank Overcharge Jammer ability will now render enemy units unable to attack within the area effect
-ECM Tank Overcharge Jammer ability will now damage the ECM Tank while active
-ECM Tank Overcharge Jammer ability will become unable to use this ability when it has 33% or less health remaining
-ECM Tank Overcharge Jammer ability can now move when activated
-ECM Tank Overcharge Jammer ability visual effects updated
-Spy Plane now flies at a much higher altitude
-Spy Plane can no longer be attacked by any form of anti air
-Disruptor team flak missile primary damage increased from 80 to 100
-Disruptor team flak missile now has a secondary damage of 20 at a radius of 15
-Troop Crawler Recon kit scan radius increased from 100 to 150
-Troop Crawler Recon kit health bonus increased from 100 to 135 hitpoints
***** GLA Faction Changes ******
-Added New Stinger Soldiers (Trained from the Barracks after constructing a Black Market)
-Added Scrambler Track (Mobile GPS Scrambler, buildable from Hideout)
-Added Mercenary Runner (rained from the Barracks, Unlocked by the Mercenary Contracts generals power)
-Anti Garrison Weapons Upgrade removed
-Improvised explosives upgrade removed
-Escalation Upgrade removed
-Terrorist now shows its reveal range with an aura
-Battle Bus can now be disguised as an enemy vehicle
-Bounty upgrades no longer require a Chemical lab
-Disguise abilities now have a 5 second cooldown after their use
-Informant movement speed increased from 15 to 20
-Dushka Gunner health regeneration rate with the Fortified upgrade decreased from 40 to 20
-Chemical lab can now be build without requirement of the escalation upgrade
-Command Truck can now be upgraded from the chemical lab to gain stealth and scan abilities
-Gazelle Upgrade icons updated (to give greater contrast between them)
-Interceptor will now become stealthed when landed on an airfield and within range of a scrambler
-Marauder tank shell speed equalized from 300, 400, 500 to be 400, 400, 400 for all salvage levels
-Technical can now effectively fire on the move
-Hideout model and cameo updated
-Toxin Tractor maximum movement speed increased from 36 to 40 (same as quads and scorpion tanks)
-Toxin Tractor can now drive in reverse
-Oil Sabotage now in addition to the standard effects also disables enemy vehicles for 4, 8 and 16 seconds for each respective rank of the power
-Oil Sabotage renamed Sabotage Enemy (individual ranks are now called Crippling, Chaotic and Anarchic Sabotage)
-Combat Bike RPG range decreased from 220.0 to 200.0
-Combat Bike RPG delay between shots increased from 1.0 seconds to 1.5 seconds
-Combat Bike RPG damage increased from 40 to 55
-Mercenary Gunner texture updated to differentiate them more from the Mercenary Grenadier
-Mercenary Gunner can no longer dig foxholes
-Mercenary Gunner can no longer use machete
-Mercenary Gunner can now switch to a prone stance which will increase their rate of fire and damage resistance
-Mercenary Gunner now has 3 different visual variants
-Mercenary Grenadier can no longer use machete
-Mercenary Grenadier now uses their Grenade Launcher as default weapon
-Mercenary Grenadier now has 3 different vissual variants
-Mercenary Grenadier now only has a grenade launcher as primary weapon
-Mercenary Grenadier now switch between arc and direct fire modes
-Demo Truck now available without generals point requirement
-Demo Truck health decreased from 180 to 120
-Hijacker maximum health increased from 100 to 130
-Hijacker now shows its reveal range with an aura
-High explosive caches now grants Rebels their boobytrap ability
-High explosive caches now makes Rebels trigger a suicide explosion when crushed by vehicles
-High explosive caches now grants Tunnel Defenders a TNT Charge ability
-High explosive caches now makes Tunnel Defenders trigger a suicide explosion when crushed by vehicles
-Rebel movement speed increased from 20 to 25
-Rebel cost decrease from 75 to 65
-Rebel Molotov can now be used by default
-Rebel Molotov damagetype changed from "MOLOTOV_COCKTAIL" to "FLAME"
-Anthrax Bomb initial explosion damage type changed from "EXPLOSION" to "AURORA_BOMB"
-Anthrax Bomb initial explosion damage now increases from 200 to 300 with the "Anthrax Beta" upgrade
-Observation van health increased from 200 to 300
-Observation van Junk repair rate increased from 2 hitpoints 1.0 seconds to 3 hit points per 0.5 seconds
-Observation Van can now disguise its self like a Bomb Truck does
-Observation van can no longer be upgraded with GPS Scrambler
-Barracks model and cameo updated
-Barracks Health and armour values equalized to that of other Barracks type structures
-Armsdealer model and cameo updated
-Armsdealer Health and armour values equalized to that of other Warfactory type structures
-Supply Stash model and cameo updated
-Supply Stash Health and armour values equalized to that of other Supply Center type structures
-Supply Stash no longer functions as a tunnel network
-Supply Stash can now provide shelter for 6 workers
-Stinger Site missile damage against ballistic missiles increased from 30 to 50
-Stinger Site missile pre-ignition delay decreased from 0.55 to 0.3 seconds
-Rocket Buggy Mortar Secondary damage radius decreased from 25 to 15
-Rocket Buggy Mortar reload time decreased from 6.0 to 5.7 seconds
-Rocket Buggy Mortar now has a pre-firing delay of 0.3 seconds per each fired shot
-Ural Truck minimum weapon range decreased from 130 to 100
-Ural Truck weapon range increased from 450 to 500
-Ural Truck Stinger missile pre-ignition delay decreased from 0.55 to 0.4 seconds
-Ural Truck with Recycler SA-3 Missile upgrade now removes its stealth ability
-Ural Truck with Recycler SA-3 range decreased from 600 to 500
-Ural Truck with Recycler SA-3 secondary damage decreased from 155 to 75
-Recycler price increased from 1200 to 1400
-Recycler with Flamethrower can now clear garrisons
-Recycler with Flamethrower weapon range increased from 160 to 190
-Recycler Flame thrower initial impact primary damage increased from 4.0 to 35.0
-Recycler Flame thrower initial impact primary damage radius increased from 8.0 to 15.0
-Recycler Flame thrower initial impact secondary damage added of 20.0 at a radius of 40
-Recycler Flame thrower will no longer damage its self and other friendly Recyclers with the Flame thrower upgrade
***** Russian Faction Changes ******
-Blackout Outpost upgrade removed
-Grizzly added (Build from Warfactory)
-Vehicles can no longer be recovered if they are destroyed after their initial recovery
-Smoke Grenades smoke screen duration decreased from 6.5 to 3.5 seconds
-Advanced Infantry Munitions upgrade cost increased from 750 to 1000
-Arena Defence System decal colour changed to have greater contrast towards the MTP Repair aura
-Hellion maximum health decreased from 170 to 150
-Hellion maximum movement speed increased from 90 to 120
-Hellion maximum acceleration speed decreased from 60 to 50
-MTP can now use smoke grenades
-Early Warning Outpost now costs 300 instead of being free
-Observation Outpost now costs 200 instead of being free
-Shock Trooper health increased from 200 to 250
-Field Quarters can now build RPG Conscripts
-Component Tower experience value decreased from 200 to 80 (only when not upgraded with add-ons)
-Armour Reserves Drop countdown timer decreased from 4:00 to 3:30 minutes
-BMD-1 Model and Cameo Updated
-BMD-4 will when attacking infantry it will only use its coaxial machinegun and not its cannon
-BMD-4 Model and Cameo Updated
-BMD-4 will when attacking infantry it will only use its auto-cannon and not its cannon
-Kashtan now has a spin up delay for their Chainguns
-Kashtan build time increased from 12.0 to 16.0 seconds
-Kodiak cost increased from 1200 to 1400
-Kodiak health increased from 600 to 700
-Kodiak now has 3 different visual variants
-BMP cost increased from 750 to 850
-BMP production time increased from 7 to 8.5 seconds
-BMP Model and Cameo Updated
-BMP when attacking infantry it will only use its auto-cannon and not any of its other weapons
-Shmel Trooper Texture updated to give it greater colour contrasts to the RPG Conscript
-Shmel Trooper scatter radius vs infantry removed
-Shmel Trooper primary damage decreased from 50 to 40
-Shmel Trooper primary damage radius decreased from 10 to 5
-Shmel Trooper secondary damage decreased from 30 to 10
-Shmel Trooper secondary damage radius decreased from 30 to 20
-Shmel Trooper weapon range decreased from 175 to 160
-Shmel Trooper rocket no longer leaves a lingering fire after the initial detonation
-Shmel Trooper now gains a new rocket launcher model from the infantry munition upgrade
-Shmel Trooper now gains increased damage from the "Advanced Infantry Munitions" upgrade
-Shmel Trooper now leaves a lingering fire on detonation if the "Advanced Infantry Munitions" upgrade is purchased
-Shmel Trooper rocket trailed updated to differentiate it more from regular RPG rockets (also used on Buratino and Hellion thermobaric rockets)
-Shmel Trooper can now fire anti-toxin rockets after the "Advanced Infantry Munitions" upgrade
-Igla trooper now require the Advanced Infantry Munitions unlock for their lockon mode
-Igla Trooper now gain a visual update when upgraded with Advanced Infantry Munitions
-Golem Shtora sensor and glow texture updated
-Golem Machinegun damage per shot against ground targets decreased from 5.5 to 3.5
-Golem Tank cost increased from 1800 to 2000
-Golem Tank production time increased from 15.0 to 18.0 seconds
-Koalition Gun system upgrade cameo updated
-Koalition Gun system upgrade renamed to "Advanced Artillery System"
-Msta cost increased from 1700 to 1800
-Msta now gains a visually different looking turret when upgraded with the "Advanced Artillery Systems Upgrade"
-Msta Scatter Radius decreased from 30 to 15 for the default fire mode (scatter fire mode remains unchanged)
-Msta Secondary damage radius decreased from 45 to 35
-Msta maximum movement speed decreased from 24 to 22
-Msta Shell projectile updated to use the same mechanics as other shell based weapons and not Missiles
-Msta now weapon range now increases from 400 to 440 when upgraded with "Advanced Artillery Systems Upgrade"
-Mishka transport slots gained by "Assault Armaments" upgrade increased from 2 to 4
-Mishka now gains Smoke Grenades with the "Assault Armaments" Upgrade
-Mishka cost increased from 300 to 400
-Mishka acceleration increased from 20 to 30
-Mishka turn rate increased from 90 to 120
-Mishka now gains 100 additional hitpoints from the "Explosive Reactive Armour" Upgrade
-Topol can now be armed if multiple of them are selected at the same time
-Topol maximum health decreased from 750 to 600
-Topol now uses "HeavyArtilleryArmor" armour instead of "TankArmor" (this makes it more vulnerable to bullet,poison and flame based weapons)
-Topol Cost increased from 1000 to 2400
-Topol MIRV Warhead cost increased from 2500 to 1500
-Topol Experience value when killed changed from 70, 70, 70, 70 to 150, 150, 150, 150
-Blackout node cooldown timer increased from 2:00 Minutes to 3:00 Minutes
-Blackout node moved from rank 3 to rank 1
-ICBM Clearance moved from rank 1 to rank 3 (this is a temporarily change and will be reverted in version 2.0)
-ICBM Clearance Cameo updated
-ICBM Clearance renamed to Nuclear Warfare
-Missile Silo now has unlimited range
-Missile Silo no longer has a minimum range
-Missile Silo is now limited to 1 if Limited Superweapons is active
-Missile Silo Cost increased from 1500 to 2500
-Missile Silo MIRV Warhead cost decreased from 3000 to 2000
-Hunchback cost increased from 1300 to 1400
-Hunchback Gun will now pivot downwards towards the target its shooting at
-Hunchback maximum health decreased from 300 to 240
-Hunchback Bombs primary damage changed from 165 to 140
-Hind maximum health decreased from 300 to 240
-Hind cost increased from 2300 to 2800
-Hind production time increased from 20 to 25 seconds
-Hind Experience value when killed changed from 100, 100, 200, 300 to 150, 200, 300, 400
-Backfire strike TU-22M model and texture updated
-Backfire strike countdown timer increased from 4:00 to 5:00 minutes
-Backfire strike damage type changed "EXPLOSION" to AURORA_BOMB
-Backfire strike primary damage decreased from 500 to 300
-Backfire strike primary damage radius decreased from 60 to 40
-Backfire strike secondary damage decreased from 250 to 150
-Backfire strike secondary damage radius decreased from 80 to 60
-Backfire strike Missile weapon range decreased from 1000 to 800
-Buratino now has a ground attack button
-Buratino damage received from "INFANTRY_MISSILE" weapons decreased from 100% to 50%
-Tesla Tank movement speed decreased from 35 to 30
-Tesla Tank damage received from "INFANTRY_MISSILE" weapons decreased from 100% to 50%
-Sentinel build time increased from 20.0 to 30.0 seconds
-Sentinel can now use smoke grenades
-Sentinel is now immune to mines
-Rubble Bunker weapon range decreased from 185 to 135
-Rubble Bunker primary damage decreased from 25 to 10
-Rubble Bunker now spawns 2 conscripts upon destruction instead of 3
-Rubble Bunker now gains a damage boost from the "Advanced Infantry Munitions" upgrade
-Rubble Bunker will now detect stealthed units with the "Infrared Goggles" upgrade
-Rubble bunkers now have varying amount of health depending from which structure it was spawned
-Supply Truck cost decrease from 1000 to 900
-Supply Truck no longer have their machine gun
-Supply Truck now gains an auto-cannon turret from the "Assault Armaments" Upgrade
-Supply Truck now gains Smoke Grenades from the "Assault Armaments" Upgrade
-Supply Truck now only drops salvage after the "Assault Armaments" upgrade
-Arena Component Cost increased from 700 to 900
-Arena Component Power requirement increased from 3 to 5
-Boris now has a new "Stimpack" ability which will instantly heal him up to full health
-Boris with machinegun now gains a 25% damage increase from the "Advanced Infantry Munitions" upgrade
-Boris with Machinegun range against ground targets increased from 190 to 220
-Surveillance missile can no longer be attacked by any form of anti air
-Surveillance missile reveal duration on impact decreased from 20.0 to 5.0 seconds
-Surveillance missile vision range when in flight decreased to 250 to 180
-Surveillance missile will now scatter randomly and is no longer pinpoint accurate
-Sokol now damage per missile reduced from 150 to 115
-Sokol will now fire 2 burst of 2 missiles per attack
-Sokol total ammo increased from 6 to 8
-Sokol maximum health increased from 180.0 to 240.0
-Goliath system upgrade now increases the health of all applicable helicopters by 25%
-Goliath Flare life time decreased from 6 to 5 seconds
-Goliath flares now only draw fire for 2 seconds instead of 5 (they are ignored by Anti-Air afterwards)
-Goliath System upgrade cost increased from 1500 to 2000
-Goliath System production time increased from 45.0 to 60.0 seconds
***** ECA Faction Changes ******
-Supply Yard cost decreased from 2000 to 1500
-Vehicle assembly cost increased from 2000 to 2500
-Guard dogs now have a show range button for their Mine and Infantry stealth detection
-Anti Garrison Weapons Upgrade removed
-Starstreak Missile upgrade renamed to "Armory Expansion"
-Panzerfaust now requires the "Armory Expansion" Upgrade to be able to use vacuum warheads
-Barracks now gains a vissual change when the "Armory Expansion" upgrade is purchased
-Fennek now has its own unique voice set
-Radar Helicopter Must be out of combat for at least 2 seconds before it can start repairing its self
-Pandur will now let their occupying infantry survive with 50% of its initial health when destroyed
-Grandslam total damage increased from 750 to 1000
-Wotan Array now gains 20%, 40% or 60% additional damage when Veteran, Elite or Heroicly ranked
-Commando with Gustav will now visually carry the launcher all the time when active
-Artillery Decal flares optimized for both the Howitzer Position and Claymore (this should hopefully also reduce or fix the missmatch errors entirely)
-Pandora Experience required to gain veterancy changed400 600 800 to 600 900 1200
-Attack Dog now requires a Supply Yard before they can be trained
-Teargas strike arrival time decreased from 9 to 6 seconds
-Bomblet run arrival time decreased from 9 to 6 seconds
-Howitzer initial prep time decreased from 60.0 to 25.0 seconds
-Combat Medic Weapon range is now increased by 43% after the Venom Protocol upgrade
-ECA Infantry textures updated (different shade of blue to differentiate them from US infantry)
-Cheetah Must be out of combat for at least 2 seconds before it can start repairing its self
-Cheetah Experience granted by killing it increased from 10 to 200
-Cheetah Helicopter will no longer fire missiles against infantry units
-Cheetah missile damage decreased from 60 to 50
-Cheetah now has a Machinegun
-Excavators no longer show a glowing spinning icon above themselves to show which construction mode they using
-Excavators now show a decal for which construction mode they are using (these are not visible to the enemy)
-Leopard maximum movement speed increased from 25 to 32
-Leopard cost increased from 1000 to 1100
-Leopard targeted canister round targeted ability removed
-Leopard switch to canister rounds after the "Canister round" upgrade is purchased
-Gepard minimum range removed
-Gepard cannons damage type changed from "SMALL_ARMS" to "GATTLING" (only applies to Gepards without the "Revolver Cannons" upgrade)
-Gepard rate of fire when moving decreased from 4 shots per second to 1.25
-Lynx Machinegun shots per burst increased from 10 to 12 (this also applies to mounted machineguns of other vehicles)
-Lynx Machinegun damage per shot increased from 7 to 8 (this also applies to mounted machineguns of other vehicles)
-Lynx Machinegun delay between bursts decreased from 1.0 to 0.8 seconds (this also applies to mounted machineguns of other vehicles)
-Lynx Build decreased from 8 to 6 seconds
-Lynx can now also be build from the Field Command but at an increased price and production time
-Heavy Sniper now becomes stealthed when deployed
-Heavy Sniper maximum health decreased from 120.0 to 100.0
-Warhound now benefits from the Armour skirt upgrade
-Warhound can now deploy/digin while moving
-Harrier damage per missile increased from 50 to 60
-Harrier now have a vissual indicator showing how long the chaff protects them from missile locks
-Tiger now has an ammo counter as most other attack helicopters do
-Tiger Cost increased from 1300 to 1400
-Tiger rockets per barrage decreased from 12 to 10
-Tiger damage per rocket increased from 35 to 40
-Tele-com towers no longer require a Tele-com relay in order to be constructed.
-Tele-com Relay Cost decreased from 2500 to 1500
-Tele-com Relay no longer needs to be upgraded with the satellite uplink and now has this by default
-Tele-com Relay now shows countdown timer when a map reveal is going to be activated
-Tele-com Relay no longer produces money income
-Tele-com Relay renamed to "Satellite Uplink"
-Claymore icon which is displayed when firing has been updated
-Claymore pre-fire delay and delay between shots decreased from 2.0 to 1.5 seconds
-Claymore now fires 20%,30% and 40% faster with the veterancy ranks of VETERAN, ELITE and HEROIC respectively
-Claymore Experience value when killed changed from 50, 100, 200, 400 to 100, 150, 300, 600
-Claymore Experience required to gain veterancy changed from 150, 300, 600 to 200, 400, 800
-Claymore now uses "HeavyArtilleryArmor" armour instead of "TankArmor" (this makes it more vulnerable to bullet,poison and flame based weapons)
-Grenadier now requires "Canister Rounds" upgrade before airburst grenades can be used
-Grenadier airburst grenades no longer clear garrisons
-Grenadier production cost increased from 550 to 600
-Grenadier now requires a Research Center instead of a Solar Reactor
-Grenadier damage received from "FLAME" weapons Increased from 75% to 80%
-Canister Rounds upgrade cost increased from 1000 to 1500
-Canister Rounds upgrade production time increased from 30.0 to 45.0 seconds
-Gas Ignition Gun upgrade cost decreased from 2000 to 1500
-Gas Ignition Gun production time decreased from 60.0 to 45.0 seconds
-Armour Skirt upgrade cost increased from 1000 to 1500
-Armour Skirt upgrade production time increased from 30.0 to 45.0 seconds
-Vehicle Digout will now let their occupying vehicle survive with 33% of its initial health when destroyed
-Vehicle Digout cost decreased from 400 to 300
-Vehicle Digout production time decreased from 8.0 to 6.0
-Mole Minelayer minefield mines now detonate instantly and aren't popup mines anymore
-Mole Minelayer minefield mines model updated
-Mole Minelayer minefield warning sign is now immune to any form of damage
-Mole Minelayer minefield warning sign will now disappear after 20 seconds
-Pioneer Model and Cameo updated
-Pioneer can no longer dig mortar positions
-Pioneer can no longer garrison buildings or enter fire ported transports
-Pioneer can now switch between Mortar and Submachine Gun (Switching to the mortar allows you to switch to the various types of mortar shells)
-Pioneer can now place anti-personnel mines
-Pioneer anti-tank mines will now damage mine immune vehicles
-Mechanised Battlegroup infantry now arrive inside the Lynx APC's
-Mechanised Battlegroup now has 14 Felins instead of 10 (price increased accordingly)
-Howitzer Position cooldown increased from 1:45 to 2:00
-Howitzer Position now has an initial cooldown and can't fire its barrage right away
-Marksman Designator Laser minimum range removed
-Marksman Artillery Marker laser minimum range removed
-Marksman Artillery Marker duration increased from 15 to 25 seconds
-Solar Burst damage increased from 3000 to 4000
-Solar Burst icon and button tooltips now change when the Pandora protocol is purchased
-Research center health increased from 2000 to 2500 (equalizing it with other tier tech 2 structures)
-Research center armour set changes to "PropagandaStructureArmor" (equalizing it with other tier 2 tech structures)
Ow yeah very cool!
very cool but..
When I start the game (multiplayer) it show me number of active players but when I'm in the game I don't see anyone..
sombody knows why?
great MOD!
is the game crack or origin ?
i think its cracked
i was trying to install 1.86 and 1.87 but my virus protector stopped me from installing the 1.86 file. Did you have this problem to?
If you cannot make your game work on your pc and it gives this crash error during the launcher, then I have a file pack for you here that WILL solve this issue. This is the link to my modb page.
Moddb.com
That's a beautiful picture
Can't wait >>>> from EGYPT with love
Why was this downvoted?
probably Anti-Arab ****
Ugly and racist people, but it's nice to see up again
me too !
It almost sounds like Music "Tunguska"
Tunguska here!!
..."where do you need us?"
hhhhh
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ytuty
So what is the ECA's income generator now that the Tele-com Relay no longer has that function?
Only tower but relay is cheaper i think and you get satelite scan for free
That is a loooong changelog O_O you could have just summarize it in "Epicness incoming", would have been good and accurate too. Great work SWR team ;)
Can't Wait! Will this be a patch for 1.85?
Yes it is. You need 1.85 to make it work
Um... I am so hype for the next 1.86 patch. Why did you guys decided to remove the Russian Blackout Outpost upgrade and do I need to remove the pre-release beta 1.86 build before I install the official 1.86?
You don't have to, but it's recommended as it's no longer needed.
I am so exited for the new patch! I hope to see you all on the other end of my men's jackboots.
Cool
Hot
Excellent! This new update will most certainly allow me to fight for the glory of China much more effectively!
ve vill crush you
Cool, I will wait and We are Wait. I love it.
it just brought a tear in my eye
i wasen't aware that ModDB had support for countdown releases... very nice
Now this.......I'll replay all of the sides once more!
Nice cant wait to have a nice warfare :D keep up the good work guys :D
Get ready... 10 Minutes left!
Crashing ModDB servers in 3...2...1...
christmas came early...
1ST!!! To Download!
One of the first one to download!
Great, so can you give me link to the last update for server ?
Yea no swr.net update it says go download it.
Also if you never installed 1.0.0.1, you don't even get the warning.
omg! sweet mother of monkey!! finally!!!
awesome, it works, thx a lot, bro!!
wow, almost 500 download in a day. hope the server not craash
Now that's what i call update ^^
What Units i Need To Destroy to get Russian Basic Salvage
Someone may want to check your files, as the download seems to bring some malware with it, specifically win32.localinfect.2 as well as some kind of pua installer.
Wooo! Thanks SWR! Keep up the good work!
in a world falling apart ECA stand together